EdLaFave
11-21-2005, 12:08 PM
In this game you fly around a jet (A accelerates, S levels the plane, D does a barrel roll, and space bar drops a bomb) and the objective is to destroy the enemy tanks/humvees/jets/radar control. The tanks/humvees drive around the world and try to shoot you down. If anybody plays it and has any suggestions I'd love to hear them.
As of now the tanks/humvees drive around aimlessly with no intellegence. I'd like them to be able to mauever around buildings rather than driving right through them, any ideas on that?
If you hit space bar to drop a bomb and then hit it again while the bomb is dropping....my code will automatically make your jet drop another bomb as soon as the 1st bomb finished droping. I'd like to ignore requests to drop bombs while the 1st bomb is dropping, any ideas on this? I've tried using a boolean variable to indicate whether or not the bomb is currently droping and then only drop the bomb if the bomb isn't currently dropping but this doesn't work.
Or even better, I'd like to create and destroy an infinite number of bomb objects so you can drop as many bombs in a row as you want instead of droping them one at a time. Anybody have any ideas??? I could easily do this in an object orriented language such as java but not being able to write code in alice is a major restraint.
When the jet turns I'd like to have the jet lean towards the side as a real jet would....however when I make it roll let say .1 revolutions it causes it to fly very strangly. Any ideas on how to get the jet to lean toward the side without effecting how it flys?
If anybody can provide any improvement on the collision detection for the airplane (detects when you crash into buildings, humvees, ground, etc.) that would also be great!
Well I hope I get some feedback/advice, let me know what you guys think.
As of now the tanks/humvees drive around aimlessly with no intellegence. I'd like them to be able to mauever around buildings rather than driving right through them, any ideas on that?
If you hit space bar to drop a bomb and then hit it again while the bomb is dropping....my code will automatically make your jet drop another bomb as soon as the 1st bomb finished droping. I'd like to ignore requests to drop bombs while the 1st bomb is dropping, any ideas on this? I've tried using a boolean variable to indicate whether or not the bomb is currently droping and then only drop the bomb if the bomb isn't currently dropping but this doesn't work.
Or even better, I'd like to create and destroy an infinite number of bomb objects so you can drop as many bombs in a row as you want instead of droping them one at a time. Anybody have any ideas??? I could easily do this in an object orriented language such as java but not being able to write code in alice is a major restraint.
When the jet turns I'd like to have the jet lean towards the side as a real jet would....however when I make it roll let say .1 revolutions it causes it to fly very strangly. Any ideas on how to get the jet to lean toward the side without effecting how it flys?
If anybody can provide any improvement on the collision detection for the airplane (detects when you crash into buildings, humvees, ground, etc.) that would also be great!
Well I hope I get some feedback/advice, let me know what you guys think.