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View Full Version : Need help, cant make leg move right


tamarrr
09-26-2008, 12:21 PM
I am suppose to kick a ball with this persons leg. So far I have shot the leg off the page or have made it go in circles really fast. Nothing I do is right. If i use forwaard it moves forward off the body. Am I missing a step or something? I am not seeing instructions in the book on how to do this. Can someone help please?:confused:

DickBaldwin
09-26-2008, 02:31 PM
I am suppose to kick a ball with this persons leg. So far I have shot the leg off the page or have made it go in circles really fast. Nothing I do is right. If i use forwaard it moves forward off the body. Am I missing a step or something? I am not seeing instructions in the book on how to do this. Can someone help please?:confused:

See http://www.dickbaldwin.com/tocalice.htm


Dick Baldwin
Free Alice tutorials: http://www.dickbaldwin.com/tocalice.htm
Free Scratch tutorials: http://www.dickbaldwin.com/tocHomeSchool.htm
Free Java/C#, etc. tutorials: http://www.dickbaldwin.com/toc.htm

IcePaladin37
01-31-2009, 05:08 PM
try turn backward method and set it to 1/4 revolutions.

Meatwad
01-31-2009, 06:28 PM
You need to use the turn method.

Crimian Vaid
02-04-2009, 07:28 PM
I am suppose to kick a ball with this persons leg. So far I have shot the leg off the page or have made it go in circles really fast. Nothing I do is right. If i use forwaard it moves forward off the body. Am I missing a step or something? I am not seeing instructions in the book on how to do this. Can someone help please?:confused:

Go to the "Add Objects"
On the top right you should have some choices for moving objects.
Click the "affect subparts" check box for proper selection and movement.
Pick whichever option you are trying to achieve and then pick the body part, i.e.- lower leg or foot or whichever you wish. I just do this on the image in the stage, but that is just me perhaps...?
If the body part seems to be moving funky like they are a mutant-triple-jointed-octopus-hybrid-creature, un-check the "affect subparts" and then rotate the body in a different position because it seems the object(s) in question want to move toward the camera so to say.
Check the "affect subparts" again, rinse, repeat.

This amateur explanation was brought to you by Crimian Vaid.
Sorry if I confused you more than help :p