Raeghin
10-02-2008, 05:41 AM
Hello,
I'm building a small game that flies an aircraft.
I made a small circle with an line in it that displays the aircraft's position to the ground.
I made a world level method that starts during left and right buttons pressed.
It rolls the plane to the left / right and rolls the line in the circle to the left / right with the same speed and rotation.
When i turn the speed further then 1/4th rotation i get a bug.
This doesn't occur when i just turn the plane alone or the line alone, this goes perfectly fine.
How can i resolve this?
Thank you in advance
I'm building a small game that flies an aircraft.
I made a small circle with an line in it that displays the aircraft's position to the ground.
I made a world level method that starts during left and right buttons pressed.
It rolls the plane to the left / right and rolls the line in the circle to the left / right with the same speed and rotation.
When i turn the speed further then 1/4th rotation i get a bug.
This doesn't occur when i just turn the plane alone or the line alone, this goes perfectly fine.
How can i resolve this?
Thank you in advance