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Confused
10-16-2008, 08:08 PM
I am creating a game where a ring (torus) drops from above and the user moves a cone to try to catch it. I have seen posts on counters, but none that explains how to make the counter to begin with. I entered 3D text and have seen on some counters the method "Set text to" but this isn't a given method with the 3D text object. And how would one make that number increase each time the torus is on the cone? (While torus is within threshold of cone but then what?) The counting (and the world running) needs to stop at ten. I have found myself frustrated when I see something I think I can drag and drop, but it turns out to be a function that doesn't fit the method.

Thank you!

DrJim
10-19-2008, 01:20 PM
To set any of the values of the properties of an object, you need to drag and drop that property from the property view - see below.

Note that if you want to display something other than a string as text, you have to convert it with the "display xxx as a string" world level function.