x2495iiii
12-17-2008, 01:30 AM
I've started a LOT of Alice stuff in the past, from sword-fighters to Superhero games. Personally, I'm not too proud of any of these worlds, I'm just asking what you all think of them at this point, and if you have any ideas on how to imporove them at all. Thanks.
handShop- I got tired of those stupid, non-moving hands that all the people objects have, so I decided to make hand classes that could be imported to worlds which needed lot's of hand motion, like a swordfighter for instance. Only the right hand is complete, I still have to do the left. remove the sword and take a look at the hand moving from pose to pose. Tell me if you think it looks realistic. I spent a LOT of time trying to make the poses of the hand being clenched look good. Ignore the lance, I added that cause I was bored and forgot about it when I posed the world.
KingArthurTrivia-this one's the closest to being finished. It has a bunch of randomly generated questions (no one can be generated more than once)that are about Le Morte D'Arthur. Click the correct answer and you get to take a swing at Crispy, the guy on the right. Get it wrong and Crispy takes a swing at you. There are sounds, but I don't know if they'll work without the original sound files. Press space to heal (should come in handy if you haven't read Le Morte D'Arthur...)
TKGameTest- I wanted to make a first-person game where you're a telekinetic with a bunch of resourceful ways to use your power, like lift, push, crush, etc. I focused on writing the code so that the powers couldn't be screwed up, like being lifted multiple times or powers overlapping. i also wrote it so that the object's motion (in general) is scaled to it's size (large objects move less), but it's sloppy and loose and could be MUCH better. I was having problems getting it so that simple methods, like object lift up and object move around, could be applied to ANY object. Sure, "let the mouse mouse move any object" can be done, but the "object under mouse cursor" variable cannot be used in many places, has no characteristics (like opacity) and can't be copied, so here's what the logic looks like. Z,x,c, znd v switch your abilities, click on objects to use your current ability on them. You can lift, push, grip (lift and crush), and blast objects.
infernoValley- I know it was supposed to be a FPS, but I got distracted a long while back and it's been in forgotten ever since.
kinghtGame_v5grabblock - Easy knight type game. You have a shield which blocks, you can attack with your sword (up to three hit combo) or get close and use your grab attack, which is an instant kill. You can also put away both your sword and your shield, if you like. The animation is very bad, however, since this was one of my first big projects.
handShop- I got tired of those stupid, non-moving hands that all the people objects have, so I decided to make hand classes that could be imported to worlds which needed lot's of hand motion, like a swordfighter for instance. Only the right hand is complete, I still have to do the left. remove the sword and take a look at the hand moving from pose to pose. Tell me if you think it looks realistic. I spent a LOT of time trying to make the poses of the hand being clenched look good. Ignore the lance, I added that cause I was bored and forgot about it when I posed the world.
KingArthurTrivia-this one's the closest to being finished. It has a bunch of randomly generated questions (no one can be generated more than once)that are about Le Morte D'Arthur. Click the correct answer and you get to take a swing at Crispy, the guy on the right. Get it wrong and Crispy takes a swing at you. There are sounds, but I don't know if they'll work without the original sound files. Press space to heal (should come in handy if you haven't read Le Morte D'Arthur...)
TKGameTest- I wanted to make a first-person game where you're a telekinetic with a bunch of resourceful ways to use your power, like lift, push, crush, etc. I focused on writing the code so that the powers couldn't be screwed up, like being lifted multiple times or powers overlapping. i also wrote it so that the object's motion (in general) is scaled to it's size (large objects move less), but it's sloppy and loose and could be MUCH better. I was having problems getting it so that simple methods, like object lift up and object move around, could be applied to ANY object. Sure, "let the mouse mouse move any object" can be done, but the "object under mouse cursor" variable cannot be used in many places, has no characteristics (like opacity) and can't be copied, so here's what the logic looks like. Z,x,c, znd v switch your abilities, click on objects to use your current ability on them. You can lift, push, grip (lift and crush), and blast objects.
infernoValley- I know it was supposed to be a FPS, but I got distracted a long while back and it's been in forgotten ever since.
kinghtGame_v5grabblock - Easy knight type game. You have a shield which blocks, you can attack with your sword (up to three hit combo) or get close and use your grab attack, which is an instant kill. You can also put away both your sword and your shield, if you like. The animation is very bad, however, since this was one of my first big projects.