lanceA
04-16-2006, 01:19 PM
Create a new world and instantiate an object of Alice and Bob (people folder). Place them side by side so one is on the right and one on the left and invoke a .turn to face camera method on both of them. Select Alice's right arm and do a .rightArm turn--> backward-->1/4 revolution.
Now select Bob's right arm and do .rightArm turn-->backward-->1/4 revolution.
Alice's arm extends outward toward the camera. Bob's right arm 'appears' to go behind his back. Why ? However if I do a .rightArm roll -->left-->1/4 revolution on Bob's arm it points at the camera the same as Alice.
At first I thought it might have something to do with having to go through Bob's upper body (as seen in the Object Tree view) to get to his arms. However when I performed the same tests on each object using their right legs I got the same disparity in direction.
What am I overlooking? Thanks in advance
Now select Bob's right arm and do .rightArm turn-->backward-->1/4 revolution.
Alice's arm extends outward toward the camera. Bob's right arm 'appears' to go behind his back. Why ? However if I do a .rightArm roll -->left-->1/4 revolution on Bob's arm it points at the camera the same as Alice.
At first I thought it might have something to do with having to go through Bob's upper body (as seen in the Object Tree view) to get to his arms. However when I performed the same tests on each object using their right legs I got the same disparity in direction.
What am I overlooking? Thanks in advance