Lily_Haze
01-23-2009, 09:53 AM
Hey there everyone!
I'm a high school student enrolled in the school's first ever Game Programming course. Currently the many students in my class have mostly free reign to just experiment with the program and make whatever they can. We are free to consult one another and any other info we can find to make our programs.
I, as is par for the course for me, have decided to take things too far, far past the point of my understanding.
I want to make a program with both collision detection (something Alice 2.0 is clearly limited in) -and- universal gravity.
Truly, the collision detection would be enough for me, I can proceed with many of my unfinished projects with just that. The gravity is just me wanting to create something dramatic.
Others go for the violent gaming approach immediatly, and of course my first thought is to try and make a physics engine. XD
Is there any advice on how to do either of these things?
tl;dr
I'm looking for help on Collision Detection and a Gravity system.
I'm a high school student enrolled in the school's first ever Game Programming course. Currently the many students in my class have mostly free reign to just experiment with the program and make whatever they can. We are free to consult one another and any other info we can find to make our programs.
I, as is par for the course for me, have decided to take things too far, far past the point of my understanding.
I want to make a program with both collision detection (something Alice 2.0 is clearly limited in) -and- universal gravity.
Truly, the collision detection would be enough for me, I can proceed with many of my unfinished projects with just that. The gravity is just me wanting to create something dramatic.
Others go for the violent gaming approach immediatly, and of course my first thought is to try and make a physics engine. XD
Is there any advice on how to do either of these things?
tl;dr
I'm looking for help on Collision Detection and a Gravity system.