View Full Version : Update On TANK!
Azerilli1
05-27-2006, 10:29 PM
I have nearly completed TANK levels 1&2, as well as an animated tutorial. I am working out a few bugs, and it should be ready for Beta Testing in Mid-June. Once the project is finished (10 levels total) I would Like to bundle them together and create one big package. I am still debating wether I should wait until all levels are complete and distibute them as one package, or to release levels one at a time as they are produced. Please use the Poll I provided to tell me what all you fine folks out there think. The Poll will be open for two weeks.
lanceA
05-28-2006, 06:00 AM
It's your project, and it sounds interesting, but I have found that by releasing large projects in "sections" you are able to have others locate latent bugs, etc. Additionally it is a great way to receive constructive feedback on suggested changes/improvements as the work continues to progress in other areas.
Good luck on your project.
Azerilli1
05-28-2006, 02:57 PM
You have a point, there. It would be wiser to release them one-by-one, but we'll see what the public says. Please vote in the poll if you haven't already.
Azerilli1
06-06-2006, 08:32 AM
Two Votes.
Oh my.
Well, I've made my decision then. TANK will be released level by level all compiled into one huge file. Many separate files would be too much of a hassle. I'll keep you posted!
Cataphract
08-23-2006, 10:47 PM
Can i c a sample or prereleased demo of yours? I would like to help out, you know...
I have modified the Tank game. Make it easier to turn left and right. Add in music background and rador for enemy tanks.
You may have some idea on it.:o
Cataphract
09-16-2006, 11:07 AM
Pros:
1. Radar
2. Music
Cons:
1. Still Targets
2. Low effects
3. Target not fight back?
4. You can still move when your tank is gone
5. Try smoothening up the turning of tank controls, i know my project failed to turn smoothly =P
6. How do you win? you always loose... nomatter how quickly you kill the targets
Hope this is not too mean, but heres the field you can improve on