View Full Version : Blender .ase export for Alice objects.
I am trying to create my own objects for Alice. Things work OK for primitives such as spheres, cylinders etc.
However, if I take a sphere in blender and flatten it, export it as an .ase file and then import it into Alice the object is always the original sphere and not the flattened object.
Any hints?
h4l0
DrJim
05-24-2009, 12:12 PM
I haven't tried the Blender .ase capability in a couple of years, but back then it was fairly buggy.
First, I'd try to export from Blender in .3ds format and then convert using Biturn.
Second, since .ase is a text file, I'd try looking at the actual file for problems. .obj is also a text format file - though a bit obscure - so you might export to that format and do a comparison.
Finally, maybe someone who has used Blender more recently may be able to help. :)
Thanks. The first suggestion worked.
DrJim
05-25-2009, 05:19 PM
Thanks. The first suggestion worked.
Great. :)
I don't know whether the issues are with Blender, Biturn or the Alice .ase implementation - or all of the above :D - but the .3ds/Biturn/Alice combination has always worked the best for me.