View Full Version : Mirror's Edge
Jeremytroid
10-16-2009, 12:15 PM
This is my Mirror's Edge fan game. It's not much at all but please comment on what you think. S jump D slide Arrow keys move
This is mine and please don't post this ANYWHERE else
Mirror's Edge is Copyright EA DICE
AKA
Jeremy
The_Mirrors_Edge
Jeremytroid
10-16-2009, 01:05 PM
Sorry for double posting but adding the "gravity" someone else made DOESN'T work:)
Nickto1414
10-17-2009, 09:10 PM
very creative i liked it.
found a few bugs, the green topped little buildings, if u get on top and run into a building while on top you can go thru same sometimes on ground and when you walk off the sides you can fall off maybe you could make an invis object and put something at the bottom of the camera out of sight and when that touches a invis object in between the gaps and on the side then the camera goes to the ground and its game over
x2495iiii
10-18-2009, 04:14 AM
That's not a bad idea for the gaps. The only problem is that it would take a lot of markers to see if the character had walked off the buildings, and a lot more time, effort, and testing to see if it was done right.
Nickto1414
10-18-2009, 04:39 PM
i would do this
while world is running do gap.collision
loop
if camera is within 0 meters away from gap and camera is above block
then
move character down (blank) meters
else
do nothing
something along those lines ill see what i can do with it for you
loop
okay made it for the 1st jump simple, the method is in cube called drop
Jeremytroid
12-03-2009, 08:16 PM
Heh. haven't been updating for a while any way here's the newest version.
-intro
-should die now. again not sure since I have a mac. It may even be too sensitive:rolleyes:
edit: crap forgot to upload
x2495iiii
12-03-2009, 11:28 PM
Good to see you updating again!
Checking it out...
x2495iiii
12-04-2009, 01:52 PM
That right there, that's called flaming. Doesn't help anyone, just makes them mad. As such, I'm deleting it.
Jeremytroid
12-04-2009, 04:02 PM
That right there, that's called flaming. Doesn't help anyone, just makes them mad. As such, I'm deleting it.
What'd they say?
Delpenator
12-07-2009, 09:13 PM
Other than the fact that you cant really fall even if you fall off a building, this is GREAT! :D How do you make the walls solid so that you cant walk through them?
Jeremytroid
12-08-2009, 03:47 PM
That would be in the collision detection thread:p
So how is it x2?
x2495iiii
12-08-2009, 07:05 PM
The dying didn't work for me, but the intro worked fine. Double-check the code to make sure dying is triggered.
Jeremytroid
12-08-2009, 08:19 PM
Yeah I thought that. It'll be up tomorrow afternoon or earlier.
jediaction
02-06-2010, 06:49 PM
I wonder where my comments went
jediaction
02-06-2010, 06:50 PM
This was good. The turning was always a problem with alice but yah. Check out my mirrors game. Im not saying its better! so dont fell like im bragging because im NOT!
Jeremytroid
03-14-2010, 11:15 AM
Heh. Sorry I haven't been updating recently. I just kind of paused with Alice and tried some other engines. But it's nice to be back. I'll probably totally rebuild Mirror's Edge before the next one.:D
jediaction
03-14-2010, 03:28 PM
Hey you can look at mine