coder1
10-17-2009, 09:01 PM
Ok, so im trying to self teach my self Alice. So far so easy. I've learned how to move objects, make sound, manipulate objects and set boundaries. I've made a simulation of a plane dropping a missile on a boat and exploding it. I've also made a version of crazy taxi. But I need to know more. Id like to learn:
-What the purpose of parameters and functions are.
-How to track time and make it do something after a certain period of time or distance.
-If possible, how to place objects using cartesian coordinates system. Draging and dropping is far too messy.
-How to find out the dimensions of an object.
Also, is there a way to make it so one object will not pass through another? I've achieved the illusion of this in my crazy taxi game by making an:
"when 'object' is with in 'blank' of 'object' do 'blank' "
and filling it with
"When taxi is with in .3meters of cube do restart"
in the events area
Then the restart would bring the taxi to the beginning. This worked find but very crudely. I didn't know the dimension of my box so it was all guess and check...
-What the purpose of parameters and functions are.
-How to track time and make it do something after a certain period of time or distance.
-If possible, how to place objects using cartesian coordinates system. Draging and dropping is far too messy.
-How to find out the dimensions of an object.
Also, is there a way to make it so one object will not pass through another? I've achieved the illusion of this in my crazy taxi game by making an:
"when 'object' is with in 'blank' of 'object' do 'blank' "
and filling it with
"When taxi is with in .3meters of cube do restart"
in the events area
Then the restart would bring the taxi to the beginning. This worked find but very crudely. I didn't know the dimension of my box so it was all guess and check...