View Full Version : merging objects or worlds
ecomino
10-28-2009, 10:47 AM
I have a group of Girl Scouts that are just starting to work with ALICE,
after they start creating their objects in their worlds, is there a way for me to merge what they have created? Take an object and its events in one world created by one user, and merge it into another world, with its own objects and events? What Im after is to create a group collaborative final "movie" of the events/objects the girls create individually, so that they can see it all together.
Is this possible, maybe under an import world, or import object type of feature?
lanceA
10-28-2009, 12:31 PM
Unfortunately you can not import worlds into Alice, you can only import objects.
x2495iiii
10-28-2009, 02:32 PM
That's not quite right. I found an interesting way to import other worlds into Alice. I explained it like this:
-First create the model. I recommend deleting the parts of the model you don't need (the ones that aren't connected to parts you need for your merged model, if youneed them all, then ignore this) to shrink the file down. Make sure the all necessary objects are properly vehicled to the the main object (the one you use to move the merged model).
-Delete the ground, the light, and the camera (it will tell you not to delete the camera, ignore this) and rename the world object "world2."
-Save the file as a .a2w file, then copy it
-Change the extension of the copy of the .a2w file to .a2c (see what we're doing here? We're going to fool Alice into thinking that the whole world is a class object)
-Import it into the world in which you'd like the model to be in. You should see a new object called world2 and all of your objects underneath it.
-Drag each object from underneath the world2 object to just above it so that they are with the other objects in the main world. As you do, you should notice that as you place an object properly, it suddenly appears in the main world.
-Make sure to change any vehicles from world2 to the entire world
-Finally, delete the (now empty) world2 object and save your main world. The model(s) with all vehicles, properties, and placements should be there
The original post is here:
Importing Worlds in Alice (http://www.alice.org/community/showthread.php?t=3226)
If you're asking if the movie thing can be done, yes it can, but you'll have to have the girls write methods which are saved to the objects, not the world, and those methods will have to avoid referring to any object but itself (technically this is optional, as importing a method with an outside reference can be done, but you have to set that reference's value to <none> when you first import it, and then change it back when you import the object it refers to).
GoGators
07-02-2010, 03:28 AM
That's not quite right. I found an interesting way to import other worlds into Alice. I explained it like this:
-First create the model. I recommend deleting the parts of the model you don't need (the ones that aren't connected to parts you need for your merged model, if youneed them all, then ignore this) to shrink the file down. Make sure the all necessary objects are properly vehicled to the the main object (the one you use to move the merged model).
-Delete the ground, the light, and the camera (it will tell you not to delete the camera, ignore this) and rename the world object "world2."
-Save the file as a .a2w file, then copy it
-Change the extension of the copy of the .a2w file to .a2c (see what we're doing here? We're going to fool Alice into thinking that the whole world is a class object)
-Import it into the world in which you'd like the model to be in. You should see a new object called world2 and all of your objects underneath it.
-Drag each object from underneath the world2 object to just above it so that they are with the other objects in the main world. As you do, you should notice that as you place an object properly, it suddenly appears in the main world.
-Make sure to change any vehicles from world2 to the entire world
-Finally, delete the (now empty) world2 object and save your main world. The model(s) with all vehicles, properties, and placements should be there
The original post is here:
Importing Worlds in Alice (http://www.alice.org/community/showthread.php?t=3226)
If you're asking if the movie thing can be done, yes it can, but you'll have to have the girls write methods which are saved to the objects, not the world, and those methods will have to avoid referring to any object but itself (technically this is optional, as importing a method with an outside reference can be done, but you have to set that reference's value to <none> when you first import it, and then change it back when you import the object it refers to).
Wow! what can i say I am speechless:eek:
Journeyman
07-05-2010, 06:50 PM
Unfortunately you can not import worlds into Alice, you can only import objects.
That seems amusingly impossible... In what other sources of media would there even BE an option to import a world into another world lol?
x2495iiii
07-05-2010, 11:30 PM
That seems amusingly impossible... In what other sources of media would there even BE an option to import a world into another world lol?
So wait...are you saying that it's obvious there wouldn't be a built-in option to import a world, or are you saying that the concept of importing a world into another world is amusingly impossible?
Neither really make sense. The option to import and merge documents of the same type is present in many programs (case and point: pretty much everything in Microsoft Office). And we already know that it's possible to import world into other worlds with some data doodling.
So what exactly was your point? (No offense or anything, I just felt it was unclear. I suppose it doesn't really matter in the long run, though.)
King Gamer(gorit)
07-07-2010, 12:44 AM
Well, Me thinking this means that levels could be based of this if we could somehow crack alice to do real time creation of objects or maybe just an import script through jython, yeah lets try that it may just be easier.