View Full Version : World poly limits
arty-fishL
02-08-2010, 01:19 PM
I was just wandering if anybody knows:
-The maximum overall poly count (of all the objects added together) that the world can handle before not running properly.
-the highest safe poly count where the world runs smoothly.
-and the texture and sound file limits.
jediaction
02-08-2010, 01:39 PM
The max overall poly count was about 16,000
x2495iiii
02-08-2010, 01:46 PM
Not sure of any of those, but I know that the higher the poly count, the more bytes the object takes up, and 20mb is the highest safe point in Alice.
Same goes for the sound and textures. I recommend using .mp3 format sound for compression, and saving your textures and billboards as .jpg files using GIMP and not using 100 quality (I've done comparison tests, and increasing the quality slider to 100 doesn't always give you better results than something lower. Some are nearly identical even as low as 50!)
jediaction
02-08-2010, 01:50 PM
I really thought it was about 16,000 an now that your on, you will probably answer my other questions on the other threads
arty-fishL
02-08-2010, 01:57 PM
thanks:D
jediaction
02-08-2010, 02:03 PM
to who?
x2495iiii
02-08-2010, 02:06 PM
I really thought it was about 16,000 an now that your on, you will probably answer my other questions on the other threads
It was 6000 earlier. I'll remove that part of my last post.
jediaction
02-08-2010, 02:28 PM
hehe, well i thought about it