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View Full Version : Glitch Coding


Zack Strife
03-04-2010, 05:29 PM
Personally I think that if there was a way to have Alice play out when there is a problem instead of chickening out and stopping the world, than there may be some interesting possibilities.

Niteshifter
03-04-2010, 06:14 PM
There actually is a way for it to play the errors out, but the errors it does are only the logic errors. The "queen" errors come up when there's something that messed up completely and the console is unable to interpret it (ie: syntax error, divide by zero error).

Although, I do agree that it would be better to have something else other than the "queen" popping up as well as a better debugging error messages (since it's hard to tell where the "throwable that caused the error" is located).