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View Full Version : setting the camera point of view


modifiedbears
10-10-2006, 04:46 PM
how do i set the cameras point of view?

my problem is i got a billboard with some text i want as the opening shot. i want the camera to always start at the point of view i set so the billboard fills the screen.

modifiedbears
10-10-2006, 04:59 PM
i found another thread about the dummy object, which works, but is this only way?

DrJim
10-10-2006, 07:31 PM
Not that I know of - in fact you also have to move the camera to the dummy object's position before you start running the world or do it as the first step in the program to be sure of what you get. If while editing you change where the camera located or is pointing (i.e., it's orientation), when you run the world you will start with that location and will have to specifically move the camera to the dummy object, at least as far as I can tell.

As always, if someone knows another way, :confused: please post it.

Jim

modifiedbears
10-10-2006, 08:36 PM
i just made a line that sets the cameras point of view to the dummy. even if i go in to edit something and move the cameras position it starts out where i set the dummy.

Mr Nemo
10-10-2006, 09:43 PM
Another idea, and a simple one, I know, is to place the billboard so that it obscures the shot you want after the billboard is displayed. Then set a line of code such as the following:

(billboard) set opacity to (0%)
OR
(billboard) set IsShowing to [False]

gabe
10-11-2006, 05:29 PM
I'm a fan of using dummy objects. It's an easy way to place the camera exactly where you want it and you can visibly see where the camera will go.

Regarding billboards shown as title screens, a lot of people display the billboard in front of their world (as Mr Nemo pointed out), and then either have it fade out (or just disappear) to display the world. The billboard is still there, but will be invisible.