View Full Version : Matrix Shot
jediaction
05-10-2010, 06:48 PM
WARNING: REALISTIC VIOLENCE. NOT FOR CHILDREN UNDER 13
For those of you who have seen the matrix or not, I was inspired by that movie to bring you....
SLOW-MO Shot. Its slow motion of the most realistic gun shots made in Alice so far...
Now version 1.2
Now version 1.3
Now version 1.4
Now version 1.5 Gun flash and more recoil is added!
Now version 1.6 Better Arm movment and more wobble on the gun
Now Version 1.9 Bullet shell comes off the other side amd the bullet is better sized
King Gamer(gorit)
05-10-2010, 07:54 PM
Great animation. It seems completley realistic.
jediaction
05-10-2010, 07:56 PM
Thank you. I use Maya you know
King Gamer(gorit)
05-10-2010, 08:04 PM
What is maya.
jediaction
05-11-2010, 07:00 AM
A professional animation software by Autodesk.
zenteo
05-11-2010, 12:32 PM
Very nice animation you made there! It's super realistic! :D
jediaction
05-11-2010, 01:28 PM
Thank you very much, this did take a little while to do. Tell me, what else, should i make an animation of?
room14
05-12-2010, 03:20 AM
ball bouncing!
shaydon
05-12-2010, 04:04 AM
ball bouncing!
cool!!!!
x2495iiii
05-12-2010, 04:16 AM
Problems:
No muzzle flash.
Smoke wasn't facing the camera, making it look 2-d.
Guy's face goes down to much when the gun fires. An experienced shooter would brace for recoil so as not to lose sight of their target.
Most if not all handguns eject their shell casings to the right, not the left (a mistake both of us made, it looks like). There is some variance as to how far forward the casing are angled, though.
Desert Eagles, it so happens, eject shell casings almost straight up in the air (slightly to the right), as they're known to strike inexperienced shooters in the face after firing.
Other than that, not bad.
jediaction
05-12-2010, 07:15 AM
Problems:
No muzzle flash.
Smoke wasn't facing the camera, making it look 2-d.
Guy's face goes down to much when the gun fires. An experienced shooter would brace for recoil so as not to lose sight of their target.
Most if not all handguns eject their shell casings to the right, not the left (a mistake both of us made, it looks like). There is some variance as to how far forward the casing are angled, though.
Desert Eagles, it so happens, eject shell casings almost straight up in the air (slightly to the right), as they're known to strike inexperienced shooters in the face after firing.
Other than that, not bad.
I know. Everything you just said, I know, the sehll i kinda did not see what the muzzle flash and the smoke, it would look weird to have the smoke facing the camera but thanks for feed back. Everyone else too, thanks. Im posting 1.4
room14
05-21-2010, 02:24 AM
ball bouncing!
i beat my self:(
can anyone make it better?
jediaction
05-31-2010, 04:52 PM
Please. Dont change the subject on this thread. Yes, i can help but please put this on a new thread
debussybunny563
07-26-2010, 08:14 AM
It's very good, but I have to be really nitpicky on this if you're going to claim it's the best (which right now it definitely is). The 'bullet' that exits the barrel looks like an entire cartridge, which is later ejected out the side. Also, as X said, make the cartridge fly to the right. Guns are designed that way so the the cartridges are ejected further away from the shooter so as to not hurt them. However, if you're left handed...:eek:
jediaction
07-26-2010, 11:31 AM
It's very good, but I have to be really nitpicky on this if you're going to claim it's the best (which right now it definitely is). The 'bullet' that exits the barrel looks like an entire cartridge, which is later ejected out the side. Also, as X said, make the cartridge fly to the right. Guns are designed that way so the the cartridges are ejected further away from the shooter so as to not hurt them. However, if you're left handed...:eek:
got it
EDIT: got it, and its posted
debussybunny563
07-26-2010, 12:07 PM
I like the extra person you added. However, the fact that you had to zoom out for the shot revealed the guy's entire body, and it looks very weird when he kind of tips to one side (his lower body is static). Of course, I'm being nitpicky,:p but another thing you could add to the policeman is make his body kind of 'bounce' when he hits the ground. In other words, make the impact more realistic. He hits the ground and then his upper body remains stationary while his legs fall down. But, for the short time this has been around, it's very good!:D
jediaction
07-26-2010, 08:02 PM
UH, i guess. I made that in like 10 minutes. Not the big part of the game. Its just the gun shot that was supposed to be good
zhigc
07-26-2010, 08:58 PM
that looks really cool, Just needs to happen quicker
GoGators
07-27-2010, 05:51 AM
Can I use this in my movie? :confused::rolleyes::D
jediaction
07-27-2010, 04:19 PM
Sure, just give credit. Ok, thanks for all your comments guys
debussybunny563
07-28-2010, 10:13 AM
UH, i guess. I made that in like 10 minutes. Not the big part of the game. Its just the gun shot that was supposed to be good
Still liked the animation for the police, though.:D
jediaction
07-28-2010, 02:00 PM
thanks
debussybunny563
09-21-2010, 02:30 PM
Here's what happens if you put it in a loop for a long time without resetting everything to its original position:
jediaction
09-21-2010, 03:19 PM
I know. Thats why its one shot
Robot
09-21-2010, 08:03 PM
Is there any way to curve the bullet? Because that wold be awesome. Sorry if this is a noob question. We just started Alice today. :)
debussybunny563
09-21-2010, 08:05 PM
Depends on what you mean by curve.
Doesn't really matter, because no matter what you mean the answer is yes, but I'm just curious as to what you are trying to find out.
Robot
09-21-2010, 08:21 PM
Depends on what you mean by curve.
Doesn't really matter, because no matter what you mean the answer is yes, but I'm just curious as to what you are trying to find out.
Like make a person stand on a side of building with the camera on him and when he shoots a bullet it curves around the building with the camera following it and hitting someone. I saw it in a movie and thought it would be cool in Alice.
debussybunny563
09-21-2010, 08:24 PM
Like make a person stand on a side of building with the camera on him and when he shoots a bullet it curves around the building with the camera following it and hitting someone. I saw it in a movie and thought it would be cool in Alice.
Definitely possible.
It's not exactly curving the bullet, but Arty-FishL made a cool example celebrating his 300th post. Bullet for my 300 Posts (http://www.alice.org/community/showthread.php?t=4904&highlight=bullet+posts)
x2495iiii
09-21-2010, 08:25 PM
It could be done, you'd just have to tell Alice to do so.
A simple way would be to have the bullet move forward some large amount (20 meters?), have the camera vehicled to the bullet so as to follow it, then have the bullet turn (left or right) a smallish amount (.15?). Of course, the bullet would remain straight relative to the camera using this method, so it might not give the visual effect you were looking for.
jediaction
09-22-2010, 07:13 AM
Like make a person stand on a side of building with the camera on him and when he shoots a bullet it curves around the building with the camera following it and hitting someone. I saw it in a movie and thought it would be cool in Alice.
Well Yes, like X and Debussybunny said. Depends what kind of curving bullets your looking for. If your looking for when fired it can move in directions while going forward. Thats an easy one, is that what you want?
and...Welcome to the community, if you have any questions, ask me
jediaction
01-11-2012, 11:41 AM
Alright. I wanna bump up this old thread. This animation is just so cool to me. Although, it's not exactly timed correctly. The gun does go back to slow so when you speed it up, it doesn't look perfect, but hey....it's for slow motion...