View Full Version : Storm Alpha
King Gamer(gorit)
06-03-2010, 03:08 PM
Ok, After much wasited for( I hope) The storm alpha is out. It will be exclusivley avalible to beta testers at atomstudios.cz.cc
I will provide release notes in a litle bit.
P.S. sorry for the daily I have had an unexpected jump in friends latley.:D
dubastot
06-03-2010, 05:51 PM
Disappointing, there was no collision detection, the gun sounds were weird and I wasn't sure on what to do after the first few commands.
zenteo
06-04-2010, 10:46 AM
Well, it's just Alpha... I think it's good so far : )
jediaction
06-04-2010, 06:59 PM
Disappointing, there was no collision detection, the gun sounds were weird and I wasn't sure on what to do after the first few commands.
Its just Alpha. Everything you just said we are highly aware of. The collisions detection we are "LOOKING AT HARDER THAN YOU CAN THINK". Its the Alpha and thanks for the feed back
King Gamer(gorit)
06-05-2010, 12:13 AM
Well here ar the release notes.
No Collision
Non Functional AI(you don,t need the explenation)
aim lag
There is more but that is not very important.
jediaction
06-05-2010, 07:15 AM
They will all be fixed
noahx23
06-08-2010, 12:52 PM
I would help, but when i go to your page INTERNET EXPLORER CAN NOT DISPLAY THIS WEBPAGE So...
Anyways as for the collision detection wasn't that the big thing zonedabone was working on back in march and febuary?
jediaction
06-09-2010, 08:48 AM
Yes it was but he never did it. Thats why we kept moving the date. We thought it would be done
noahx23
06-09-2010, 03:41 PM
What was the problem with imlementing it?
jediaction
06-10-2010, 09:40 AM
Thats not even a word.
noahx23
06-10-2010, 12:04 PM
sorry but it seams my spelling is as bad as yours;), what i meant to say was implementing the collision detection.
jediaction
06-10-2010, 01:11 PM
1. I could take that as an insult because my spelling is my key board. Im getting better. :mad:
2. I dont know what you mean implementing it? Please Explain:p
noahx23
06-10-2010, 03:46 PM
why wasn't there any collision detection? what was the problem with getting the game to work with it.
King Gamer(gorit)
06-10-2010, 06:50 PM
Ok, the problem was lag. There is also non disclosed bugs that I don't know about.
P.S. Sorry about my disipearence.
jediaction
06-11-2010, 08:18 AM
We didnt want just collisions, we needed collisions that can work well with the X Axis on the object to. That was not my job in this compan
zonedabone
06-17-2010, 08:53 AM
There were a whole host of problems that arose, mainly because the game wasn't designed for my collision methods. The X axis was the moving part, but it wasn't the right size or location to be for collision. Another problem was that the game world was glitchy, and didn't save half the time. I have no clue what caused it, but I have no fix. When we start working on the beta stage, we will try very hard to add collisions. I've been working on my collision engine including threaded python statements, so watch out! :p
King Gamer(gorit)
06-17-2010, 03:28 PM
Ok, request time. It is now time for all testers sto give feedback. It could be given here or at our site. Storm development will resume in July.