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FatRefrigerator
10-07-2010, 09:27 PM
I'm planning on making an Operation: Iraqi Freedom/Desert Storm sort of movie and I need more models that would pertain to a militarized desert environment.

My basic needs:

Some sort of middle eastern desert cottage

Sandbags, entrenchments, foxhole type things

LOTS of people, like at least 10 different people models(5 USMC, 5 Insurgent)

Gun models WITHOUT the hands on them(this is going to be a movie, not an FPS, I don't want a guy putting his gun down and you see his hands are still attached to the gun)

Vehicles such as: A technical w/MG in the bed, Humvee w/ or w/out a minigun, some sort of M2 Bradley IFV(small barrelled tank), an Abrams looking thing, maybe a large airplane that could resemble a C-130, a littlebird chopper or a blackhawk chopper either one will do, and an apache if possible.

Now I know this is an extremely picky and tall order, but it would be FANTASTIC if every one could pitch in, I've been dying to make some sort of movie, but have never had the models to do it.

Thanks in advance,
FatRefrigerator

FatRefrigerator
10-07-2010, 10:43 PM
I did a test to see if I could even grasp the basics to making a war movie.

GUNFIRE!

So I did a simulation w/ M16A3 and it seems successful so check it out...

x2495iiii
10-07-2010, 11:08 PM
Have you tried looking at arty's community objects post? A lot of that stuff (some people, sandbags, weapons, and vehicles for sure) is in there.

There are lots of buildings in the gallery, especially the web gallery. Odds are one of them can be altered to look somewhat middle-eastern.

Same with the tank, helicopter, and plane.

FatRefrigerator
10-08-2010, 11:15 AM
yeah I have "community objects" folder but like I'm looking for a real looking M1A2 and a real looking apache and/or blackhawk. and i don't think the folder has sandbags.

and it only has 2 models for people and one of them is a SWAT team member

x2495iiii
10-08-2010, 12:28 PM
It does have sandbags, you just have to look.

Is this m1 thing real enough?

http://sketchup.google.com/3dwarehouse/details?mid=73f30d315c217aa66720abe5e495612d&prevstart=0

And for the person, just retexture him in GIMP And give him a green camo type uniform.

Save him as a class object (.a2c), then extract the contents from the .a2c file, find the texture (usually located in a subfolder called texture and in .png form), then edit the texture in a picture editor (I use GIMP) and change the parts of his texture the make up his uniform.

FatRefrigerator
10-09-2010, 01:46 PM
oh ok, sounds good.

and for the tank:

http://sketchup.google.com/3dwarehouse/details?mid=2c36dd4f599fff068946aa15e00ee5b8&prevstart=0

if you can't do this one cause it looks quite intricate use your original one.

btw, thank you so much for all the help

jediaction
10-11-2010, 04:16 PM
Have you tried looking at arty's community objects post? A lot of that stuff (some people, sandbags, weapons, and vehicles for sure) is in there.

There are lots of buildings in the gallery, especially the web gallery. Odds are one of them can be altered to look somewhat middle-eastern.

Same with the tank, helicopter, and plane.

I posted all of my models. Check it out. I think i posted too many models, mabye the most.

debussybunny563
10-11-2010, 05:54 PM
Way to brag, jedi. Then why don't you get some more? Namely Covenant models?

jediaction
10-11-2010, 06:56 PM
Sorry if I was bragging. I didnt notice. Um, it was kinda a joke....but...i dont think that turned out to good. Anyway, I need more models. I cant get covenant models, and it looks like no one else can either

debussybunny563
10-11-2010, 07:01 PM
If you've found any good, relatively low-poly models, then I could convert them; just post the link(s).

The main reason for people not converting them for you was that we wanted you to learn how to convert yourself (like I did, and I've built up a pretty good collection (http://www.alice.org/community/album.php?albumid=77)).
The second, also vital reason may be that we (or probably more suitable, I) don't know how to make functional subparts/reposition pivots.

And, x2495iiii, if you do know how to change pivot points in Blender, could you teach me?

Danke.

dpratfutbol
10-12-2010, 09:57 AM
Debussybunny, can you post the sniper as a file? i could use that for a winter Op i'm making
Apreciated

x2495iiii
10-12-2010, 10:43 AM
The second, also vital reason may be that we (or probably more suitable, I) don't know how to make functional subparts/reposition pivots.

And, x2495iiii, if you do know how to change pivot points in Blender, could you teach me?

Danke.

Could've sworn I taught you already. Oh well.

You right click the object you want to reposition, press tab, press shift-s-4 to center the 3d cursor to your selection, then press tab again, then click object>transform>center cursor in the bottom menu. This should make the pivot move to and orient to your 3d cursor, which is at the center of your object.

x2495iiii
10-12-2010, 10:44 AM
Also, both Dameria and I have found appropriate Halo models. Search around and you'll likely find them, and if not, look through the sketchup warehouse, where D found his models originally.

debussybunny563
10-12-2010, 02:32 PM
Debussybunny, can you post the sniper as a file? i could use that for a winter Op i'm making
Apreciated

I'm planning to release all of them in one big thread, so for the moment it'll have to wait.

Could've sworn I taught you already. Oh well.

You right click the object you want to reposition, press tab, press shift-s-4 to center the 3d cursor to your selection, then press tab again, then click object>transform>center cursor in the bottom menu. This should make the pivot move to and orient to your 3d cursor, which is at the center of your object.

Okay. Got it.

Also, both Dameria and I have found appropriate Halo models. Search around and you'll likely find them, and if not, look through the sketchup warehouse, where D found his models originally.

Will do.