View Full Version : Bounce ball 0.2

10-25-2010, 12:10 PM
As some of you may know I released a game a while back, here (http://www.alice.org/community/showthread.php?t=4849&highlight=bounce+ball).
I havent abandonned it, I just put it on hold.
Here's the next version.

Its like pong and curveball, for each bounce you get a point, points are affected by time and lives are affected by misses.
Press 'h' for help in game (and 'h' again to hide help).
For more information follow the link above.

Really small file size, but thats intended for maximum playability and as little lag as possible (lag can seriously affect it). Intense coding though.

10-25-2010, 12:11 PM
here's a changelog :cool:

*** changelog ***
version 0.2 (beta)
- fixed some issues with bounce reflection angles.
- reposisioned the rear wall to stop some glitches.
- fixed the world speed multiplier and updated other speeds as a result.
- added flash effects on impact.
- added sound effects on impact.
- added help overlay and help hint at startup.
- added (some) preparation for vertical bouncing. [currently disabled]

previous changelog here (http://www.alice.org/community/showthread.php?t=4849&highlight=bounce+ball).

10-27-2010, 10:50 AM
Really? no replies and 2 views after several days. :( Its not that bad and it can get quite addictive trying to beat the previous scores on the leaderboard at the end. Also it shows implementation of collision detection and a basic physics engine (in a way) in terms of angular redirection and a mouse tracking engine as well as game saving and angular detection (using my compass method) with some fairly complicated math.

10-27-2010, 09:27 PM
I don't play games of this type, actually, I don't play games. That said, I am really impressed with with the capabilities you have incorporated into this game. I'm particularly curious about the Script that records previous scores. I'll search the forum for an explanation of how to incorporate this feature. If I don't find anything, may I contact you for more information?

10-28-2010, 06:45 AM
My apologies arty, I completely missed this. Looks, sounds, and plays wonderfully (though I'll miss the glitch that let me trap the ball in a wall...)

10-28-2010, 11:04 AM
Thanks to you both :D

may I contact you for more information?