View Full Version : Error in importing an .ASE
Derpmeifter
10-26-2010, 10:02 AM
So, earlier today I attempted to import a 3d model (converted from LWO to ASE,) into alice from Blender. I usually have no problem in importing ASE files into alice (well no problem besides some texture loss - THANKS FOR ALL THAT LWO SUPPORT, ALICE TEAM. REALLY APPRECIATED), but when I tried this time, I got this error: Pastebin link. (http://pastebin.com/K4TntVW2)
Any help possible would be appreciated, thanks in advance.
arty-fishL
10-26-2010, 10:21 AM
alice doesnt support tga image files and one of the textures was saved as that, you need to convert the tga image to a supported type (like png) and replace the old texture with the new one (if you know how)
Derpmeifter
10-28-2010, 08:00 AM
alice doesnt support tga image files and one of the textures was saved as that, you need to convert the tga image to a supported type (like png) and replace the old texture with the new one (if you know how)
Well I no longer get the "CANNOT FIND APPROPRIATE CODEC FOR "texture_0.tga" " and "CANNOT FIND APPROPRIATE CODEC FOR "texture_0a.tga" " errors, but the "An unknown error has occurred" thing still pops up (pastebin (http://pastebin.com/tF84YHNZ)).
I'm going to try to convert it to a2c using known similarities.
Will post here if I find a viable way of converting it.
EDIT:
Also, this window pops up when Alice tries to import the model:
http://img714.imageshack.us/img714/2236/capturexg.png
Sp00ky
11-11-2010, 01:43 AM
I guess you also need to change all "tga" in "png" in your ASE file (notepad).
davidabraham
12-07-2010, 08:39 AM
Whenever I try to import a model from Blender (Don't blame me, Softimage XSI, supported by Epic doesn't even export to .ase, so I had to use Blender), I get tons of errors (no material, although it has materials; no collision model (I add that in UDK itself usually) and the error this guy has: http://forums.epicgames.com/showthread.php?t=713136).
So eventually, it imports. But in the content browser it looks like nothing is there (just a black square). When I doubleclick that, it shows my model, though. Without a material, so I added a new texture, created a material in the content browser, and that works, but the model doesn't get the material and when I add it in my level nothing is added.
What am I doing wrong?