View Full Version : Needed: low-poly soldiers
Lem0nhead
11-01-2010, 02:03 PM
I'm making a Real-time strategy game, sorta like Starcraft or Star wars: Empire at War, but in modern times. Therefore, to be able to deal with Alice's poly-count limits, I'll need some infantry units with under 850 polys a pop, like I do now. Basically, to make it, I require a soldier-type model that's under 400 polys. If the model could be easily recolor-able to help me differentiate between your units and the AI's, I'd greatly appreciate it.
beachbum111111
11-01-2010, 02:09 PM
whats the difference between low poly and high poly???????
debussybunny563
11-01-2010, 02:11 PM
40 polys?!
FNV, a cube is 12 polys.
There's no way you're going to get anything close to decent for only 40.
shaydon
11-01-2010, 02:18 PM
http://www.alice.org/community/showthread.php?t=4305
idk if this is lower than 40 but here you go
Lem0nhead
11-01-2010, 03:00 PM
Woops, I meant 400 polys (stpid zero key...)
:o
yeah, 40 WOULD be kinda crazy.
edit: and "u" key (stpid)
GoGators
11-01-2010, 03:45 PM
I will look for a model, but you could use 2d images for now at least. It would look kind'a strange but would allow you to make a batter game rather than a walking sequence.
I think that I speak for more people than myself when I say that many times when I start a game with 3d people in it I forget about the game and worry more about the walking sequence.
So if you used images as a place holder you could make a good game and worry about the walking sequence later.
(Please correct me if I am wrong)
I am working on finding you a model.
Lem0nhead
11-01-2010, 10:57 PM
Well, I'll just add a placeholder walking sequence then. Besides, you won't be close enough to the action to see it well, anyway.