View Full Version : Needed: low-poly soldiers

11-01-2010, 03:03 PM
I'm making a Real-time strategy game, sorta like Starcraft or Star wars: Empire at War, but in modern times. Therefore, to be able to deal with Alice's poly-count limits, I'll need some infantry units with under 850 polys a pop, like I do now. Basically, to make it, I require a soldier-type model that's under 400 polys. If the model could be easily recolor-able to help me differentiate between your units and the AI's, I'd greatly appreciate it.

11-01-2010, 03:09 PM
whats the difference between low poly and high poly???????

11-01-2010, 03:11 PM
40 polys?!

FNV, a cube is 12 polys.

There's no way you're going to get anything close to decent for only 40.

11-01-2010, 03:18 PM

idk if this is lower than 40 but here you go

11-01-2010, 04:00 PM
Woops, I meant 400 polys (stpid zero key...)
yeah, 40 WOULD be kinda crazy.
edit: and "u" key (stpid)

11-01-2010, 04:45 PM
I will look for a model, but you could use 2d images for now at least. It would look kind'a strange but would allow you to make a batter game rather than a walking sequence.

I think that I speak for more people than myself when I say that many times when I start a game with 3d people in it I forget about the game and worry more about the walking sequence.

So if you used images as a place holder you could make a good game and worry about the walking sequence later.

(Please correct me if I am wrong)

I am working on finding you a model.

11-01-2010, 11:57 PM
Well, I'll just add a placeholder walking sequence then. Besides, you won't be close enough to the action to see it well, anyway.