bosco312
01-17-2007, 05:18 AM
The "lakeskater.a2w" example included with the Alice download has this as the first part of its 'code' in the "world.my first animation' method:
Wait "1 Second"
"Camera" set point of view to "<None>" "point of view of=Camera.PointOfView2" "duration=2 seconds" more...
Wait "1 Second"
"Camera" set point of view to "<None>" "point of view of=Camera.PointOfView" more...
This causes the camera to move at the start of the movie and 'zoom' in on the ice skater. The 'PointOfView' and 'PointOfView2' points of view seem to have been created as variables in the camera properties.
I've been trying to set up movement of the camera for my own movie, but I can't seem to figure out how. I don't want the camera to follow another (visible object) and following a dummy object seems wrong somehow (maybe I have to do it this way, but the example doesn't seem to do that). So here is my trouble so far, which I would be glad if someone could help me with...
1. I can't seem to set up POV variables in the camera with any position/orientation other than 0,0,0. I can set up a pose by moving the camera manually and capturing a pose (it uses the current position/orientation of the camera), but I can't find any way to edit the POV value at all. Help!
2. Even assuming I want to move the camera POV from x, y, z to 0,0,0, when I add a "camera" set point of view method to my world.animation method (the default, main method), I don't have the option of choosing '<None>' (or any of the other settings shown in the example. What am I doing wrong? Is there a tutorial that covers this? (I did all the tutorials that came with Alice)
Wait "1 Second"
"Camera" set point of view to "<None>" "point of view of=Camera.PointOfView2" "duration=2 seconds" more...
Wait "1 Second"
"Camera" set point of view to "<None>" "point of view of=Camera.PointOfView" more...
This causes the camera to move at the start of the movie and 'zoom' in on the ice skater. The 'PointOfView' and 'PointOfView2' points of view seem to have been created as variables in the camera properties.
I've been trying to set up movement of the camera for my own movie, but I can't seem to figure out how. I don't want the camera to follow another (visible object) and following a dummy object seems wrong somehow (maybe I have to do it this way, but the example doesn't seem to do that). So here is my trouble so far, which I would be glad if someone could help me with...
1. I can't seem to set up POV variables in the camera with any position/orientation other than 0,0,0. I can set up a pose by moving the camera manually and capturing a pose (it uses the current position/orientation of the camera), but I can't find any way to edit the POV value at all. Help!
2. Even assuming I want to move the camera POV from x, y, z to 0,0,0, when I add a "camera" set point of view method to my world.animation method (the default, main method), I don't have the option of choosing '<None>' (or any of the other settings shown in the example. What am I doing wrong? Is there a tutorial that covers this? (I did all the tutorials that came with Alice)