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Mr Kidnapper
05-05-2011, 02:22 AM
This is a vehicle, originally named Autmirm1, and edited by me, Mr. Kidnapper, originally converted some time ago by x2495iiii. After some ID(entify)'ing, I found that this was a Mitsubishi Mirage (Sedan.)
I learned a lot about cars when editing this—particularly from my dad, a repairman—such as the maximum turning angle of wheels (roughly 45), and that everything is about the rear axle.
About the Model:
High Poly model
Alice Compatible Object
Can run on a Shit School Computer
Polys: 9,907
Vertices: 5,411
Total Objects: 26 + 6 textures
Size: 533KB (51 KBs smaller than the original)
http://www.arty-fishl.heliohost.org/aodb/user/Mitsubishi_Mirage.png
Pre-created Functions:
Can Accelerate (Default 36 Meters per Second, or ~80MPH)
Can Decelerate (Default -1 Meters per Second, or Extremely Slowly)
Can Turn Left and Right (Maximum Turning angle of ~45 in either direction)
Uses WASD keys. Can be changed. Do not use "Use arrows to move object."
Moves and turns realistically like an actual car (With the exception of the way it reaches acceleration and deceleration landmarks, which cannot be helped due to Alice's limitations.)

If you don't know what I mean by landmarks, when it reaches particular speeds, there will be a short lag spike in all "moving" elements. As I said before, it cannot be helped. Also, the proper way to accelerate is to at first, accelerate slowly, and then quickly reach high speeds at an exponential rate.
The deceleration rate is fairly uniform throughout, though I suggest you make it very high above 0 and very low at or below 0.
-Uploaded to AODB
-No, It does not drift by itself.

arty-fishL
05-05-2011, 04:25 AM
Very realistic, you are a perfectionist. I noticed it doesn't seem to decelerate when you let go of W or S, and it should I think. Add some brakes, because they would decelerate it a lot faster than S does. You should make a racing game.

room14
05-05-2011, 04:52 AM
I have made a similar sim using shaydon's camaro

jediaction
05-05-2011, 09:16 AM
Feedback...


First Person Model



Pros:

Really Good Model
Good Polygon Count
Amazing Subparts


Cons:


The transparency on the windows is a little bit glitchy


Score


97/100 by Chrome Games

The only thing that I could not find good about this model is the windows. Very good job! Everything about it is working and it can be used for any game and make that game look good!