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room14
06-03-2011, 09:27 PM
Hey guys, Room14 here, I am planning to make multi-player game with two screens, and possibly on a local drive, supporting two different Computer. But I want to know how many people are interested.

sfunk
06-03-2011, 10:25 PM
that would be pretty sweet

room14
06-04-2011, 02:02 AM
I want at least ten people to support me... Or I won't feel motivated and I feel like it will be in vain. Remember, this is going to be my first full game.

TauTrumpsPi
06-04-2011, 06:38 AM
I was thinking of doing something like that for some of my games, but couldn't get it to work. If you can do it, that would be amazing!

legolizard
06-04-2011, 07:26 AM
That would be Awesome :D:D

reaper1395
06-09-2011, 04:18 PM
sounds great, good luck

DeathxKiller
06-09-2011, 06:38 PM
i think that would be sweet! i say go for it! :D

beachbum111111
06-09-2011, 08:30 PM
Do it naow :u

jediaction
06-09-2011, 08:55 PM
Alice cannot support that...we have had this conversation before

room14
06-09-2011, 11:27 PM
how do you know.... I might know something that you don't....

Sorry guys I am feeling ill and I might not be able to do it till the next holiday because of school...

zero00
06-10-2011, 12:07 AM
I just noticed that you can save the camera as an object and then put a second camera in your Alice World.

It doesn't do anything useful and I don't know what you could do with it, but it seemed like it could be helpful (maybe...probably not)

Good luck! :D

room14
06-10-2011, 12:52 AM
It will be a plane game, cos' I like planes and I think it will be basic...
I have a basic plan, It will be like this...
there would be a dummy, call it 1.
the world will calculate the distance to planes and 1 in xyz.
it would save these xyz in each digits on a different file(tedious i Know,)
and then the mirror world will replicate the world using the digits.

I have figured out how to change strings to numbers btw...
plan made by r00m14. Do not copy.

David B
06-10-2011, 08:13 AM
I say go for it! If you can figure out how, please tell us how you did it! I would like to make a few multi-player games myself, but I don't know how.

Nighthawk0973
06-10-2011, 10:28 AM
I tried something like this once. I made an object split the screen vertically, and made it so that when you move left, the model of the person who's moving on the other persons screen would move and it would give the impression that you are moving. The same thing would go for the other way around. If they move than they're model would move too.

When the reached the screenline they would dissapear and when the came back over they would reappear. When you shot them they would die and it would show the 3D text "Player <PlayerWhoWon> Wins!". Never developed far enough to get anywhere good.

I think it sounds cool. Possibly somehow making Alice communicate with a server of some sort that could keep player rankings for a matchmaking lobby of FPS multiplayer game. That would be sick. I think it would deserve a sticky if you did it.

Fritz
06-10-2011, 07:22 PM
It will be a plane game, cos' I like planes and I think it will be basic...
I have a basic plan, It will be like this...
there would be a dummy, call it 1.
the world will calculate the distance to planes and 1 in xyz.
it would save these xyz in each digits on a different file(tedious i Know,)
and then the mirror world will replicate the world using the digits.

I have figured out how to change strings to numbers btw...
plan made by r00m14. Do not copy.

Integer.toInt(String);

Lold.

arty-fishL
06-10-2011, 07:37 PM
I made something a while back that demonstrated several Alice windows working together and communicating. I'm not sure where it is though.

room14
06-10-2011, 10:59 PM
yeah that's the one that i'll be copying. If you are willing to let me.

btw, do you see any problems in my plan?

arty-fishL
06-11-2011, 08:48 AM
yeah that's the one that i'll be copying. If you are willing to let me.

btw, do you see any problems in my plan?That's fine. You do python? You need to speed it up - there's lag, I don't know if that one was threaded, if you can find it then I will check and change it if it isn't.

room14
06-11-2011, 04:11 PM
No, i don't do python, I might do scripting once in high school. :)

Crusader
06-19-2011, 02:32 PM
I just noticed that you can save the camera as an object and then put a second camera in your Alice World.

It doesn't do anything useful and I don't know what you could do with it, but it seemed like it could be helpful (maybe...probably not)

Good luck! :D

Yeah, I tried that as well, trying to go scripted camera angles (think Resident Evil, Silent Hill, Final Fantasy VII, or The Terminator: Dawn of Fate, and you'll get the idea). It didn't work, and, okay, I admit scripted camera angles are usually reserved for cutscenes, ports and remakes these days. Seriously, those scripted camera angles were my only complaint of The Terminator: Dawn of Fate. Transitions between screens made my movement messed up at times, with me then somehow turning around back into the area I had just left. That was simply frustrating. But other than that, I found it to be a good game.

David B
06-20-2011, 01:37 PM
I made something a while back that demonstrated several Alice windows working together and communicating. I'm not sure where it is though.

Did you attach it to a thread on the Alice Community Forums? If you did, I can look for it.

room14
06-20-2011, 03:01 PM
Yeah, i already got it.:D

David B
06-20-2011, 03:10 PM
Yeah, i already got it.:D

Can you post the link?

jediaction
06-20-2011, 04:50 PM
btw, David, like the new Avatar

Deidara1BG
07-07-2011, 04:45 PM
Multiplayer as of 2 or 4 players on one computer with a split screen,im sure it can be done,but it wouldn't be easy.For multiplayer as of every player on a computer,i dont know if alice is able to do it.

jediaction
07-07-2011, 05:44 PM
Hey guys, Room14 here, I am planning to make multi-player game with two screens, and possibly on a local drive, supporting two different Computer. But I want to know how many people are interested.

I made a fake one. It was cool for a second when it looked like it actually worked.

InsertName
07-07-2011, 05:48 PM
when did you do this jedi?

room14
07-08-2011, 03:14 AM
I made a real one. :D
(well, technically, fak. but it actually worked.)

jediaction
07-08-2011, 04:08 PM
Where? I got to see that.

room14
07-19-2011, 08:56 PM
http://www.alice.org/community/showthread.php?t=5766

room14
09-25-2011, 01:09 AM
Update:
Finished orientation finder.(vr.3)
Finished new string to nmb converter.

Orientation finder- uses trigonometry, and gives the orientation for pitch, yaw, roll. though it is very glitchy as shown below.

String converter- Uses new type of converter. It bypass what I call "zero lag"
When you set a methods duration to 0, it actually isn't zero. It can't do the method instantly, and when you have multiple 0 duration methods it lags.