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View Full Version : Master Chief, Hunter, and Marine...


jediaction
06-08-2011, 03:00 PM
I had to make a thread of it because it seems that not many people were seeing my request. I need the models titled in the thread CONVERTED. Whoever gets me them will have a special name plate in my game

David B
06-08-2011, 03:30 PM
Is this good for your hunter model?

http://thefree3dmodels.com/stuff/characters/hunter/14-1-0-674

jediaction
06-08-2011, 03:31 PM
I mean Covenant Hunter, not...Left for dead? But thanks

David B
06-08-2011, 03:32 PM
I mean Covenant Hunter, not...Left for dead? But thanks

Sorry. I'll keep looking.

jediaction
06-08-2011, 03:33 PM
OK. Thanks for your time

David B
06-08-2011, 03:35 PM
Here's one, but no texture map. - http://www.fallingpixel.com/illidan-demon-hunter-3d-model/33230

Without the dinosaurs, this one might be good. - http://3dmodeldownloads.com/dino-hunter-3d-model/

If these ones are STILL no good, let me know.

jediaction
06-08-2011, 03:42 PM
David...I need, The "HALO" Covenant "Hunter"...like in the link below..
Hunter (http://www.figurerealm.com/Galleries/halo3/Hunter1.jpg)

A Master chief "Spartan 117" Model..like the link below...
Master_Chief (http://www.hdwallpapers.in/wallpapers/halo_wars_new_game-1680x1050.jpg)

and A Marine from the UNSC forces(Halos friendly military name)..like the link below...
Marine (http://images.search.yahoo.com/images/view?back=http%3A%2F%2Fimages.search.yahoo.com%2Fs earch%2Fimages%3Fp%3DHalo%2BMarine%26fr2%3Dxpl&w=581&h=640&imgurl=farm5.static.flickr.com%2F4094%2F4766403603 _67e85a41f7_z.jpg&rurl=http%3A%2F%2Fwww.flickr.com%2Fphotos%2F930230 8%40N03%2F4766403603%2F&size=202KB&name=UNSC+Marine+%28Hal...&p=Halo+Marine&oid=fa09cb401f741c667f7ae5860171cbad&fr2=xpl&no=20&tt=35200&sigr=11kp02ja5&sigi=11os93nfm&sigb=1227vut98&.crumb=y9ehvGLwLqm)

David B
06-08-2011, 03:51 PM
David...I need, The "HALO" Covenant "Hunter"...like in the link below..
Hunter (http://www.figurerealm.com/Galleries/halo3/Hunter1.jpg)

A Master chief "Spartan 117" Model..like the link below...
Master_Chief (http://www.hdwallpapers.in/wallpapers/halo_wars_new_game-1680x1050.jpg)

and A Marine from the UNSC forces(Halos friendly military name)..like the link below...
Marine (http://images.search.yahoo.com/images/view?back=http%3A%2F%2Fimages.search.yahoo.com%2Fs earch%2Fimages%3Fp%3DHalo%2BMarine%26fr2%3Dxpl&w=581&h=640&imgurl=farm5.static.flickr.com%2F4094%2F4766403603 _67e85a41f7_z.jpg&rurl=http%3A%2F%2Fwww.flickr.com%2Fphotos%2F930230 8%40N03%2F4766403603%2F&size=202KB&name=UNSC+Marine+%28Hal...&p=Halo+Marine&oid=fa09cb401f741c667f7ae5860171cbad&fr2=xpl&no=20&tt=35200&sigr=11kp02ja5&sigi=11os93nfm&sigb=1227vut98&.crumb=y9ehvGLwLqm)

Okay. I couldn't find it, but I found a whole group of Halo models.

jediaction
06-08-2011, 04:19 PM
Are they converted?

legolizard
06-08-2011, 06:56 PM
Do you have any criteria on sub-part quality, since I have converted all three of the objects, but they have few sub-parts and the ones that do, have terrible sub-parts?

jediaction
06-08-2011, 08:34 PM
Yes. I already described it in my first request so long ago that it needs to be re-dug out of the pile of mud to be seen. Yes, I need a good subpart model.

Mr Kidnapper
06-08-2011, 09:58 PM
Want me to do it?

David B
06-08-2011, 10:21 PM
Are they converted?

No.

jediaction
06-09-2011, 12:12 PM
Want me to do it?


Anyone can do it. Yes you can. I have posted over 5 comments asking for these models and no one can get me them. If anyone finds them, you can convert them. Also, whoever converts them, gets the special name plate:)

David B
06-09-2011, 01:19 PM
Because of copyright issues, I doubt that you will find the hunter model that you are looking for. My suggestion would be to just take something relatively close to the hunter model you are looking for, and use it instead.

jediaction
06-09-2011, 03:49 PM
Nothing is close so far. Plus, that would really ruin the quality of the game. But can someone just find one off of google 3d warehouse and then convert it? If it is any easier...I will accept a BRUTE to..

reaper1395
06-09-2011, 05:16 PM
so you're adding the gravity hammer too?

jediaction
06-09-2011, 06:08 PM
Um, no one requested...all I need is the brute model. If someone gets the Gravity Hammer, then I will think about it

jediaction
06-21-2011, 05:46 PM
I got the Master Chief. Thanks for everyones help. ESPECIALLY Mr. Kidnapper

sfunk
06-21-2011, 09:35 PM
I could create a gravity hammer for you, I could even add something special to it, i'll actually start working on one now, I think it would be cool to create.

well I found a model on 3d warehouse which im sure you would probably have prefered, I fixed the axis of it, and tried labeling it's subparts, it's somewhat of a high count model though, and I have no idea how to texture objects, so it's kind of plain... I added something to it you might like,check out the lower handle.

Mr Kidnapper
06-21-2011, 11:58 PM
It seems a bit thin to me. Just sayin'. A few hours ago I was also searching for the Gravity Hammer, found two nice-ish ones. One required me $10 to pay for Garry's Mod for Half Life (http://www.garrysmod.org/downloads/?a=view&id=41088), which I did not intend on doing. It looked nicer. Another was some ~2400 poly incarnation for WoW (http://www.mmowned.com/forums/world-of-warcraft/model-editing/80233-custom-model-halo-3-gravity-hammer.html) that I don't want to figure out how to port into Max. The first one I found however, was some exceedingly fancy thing (http://www.youtube.com/watch?v=dvM9D1IzQZg) on youtube that is not available anywhere. How unfortunate. IMO that one was probably the best available.
Edit: Here's the 1600 poly incarnation for WoW. It's in .obj form so it can be imported by most model editors available. I would be surprised if there was one that couldn't, actually.
Reason I did not finish the job: Like hell I'm doing the UV maps for this thing.
Key: UV Maps... Are not hard to do. They are complicated and time consuming. Despite the complication, they are not hard, but more often than not, it is the most difficult thing for a 3d artist to do because of how annoying it is. -Pretty much all you're doing is moving polygons across a 2d plane—It's like you're making the design for a very complicated papercraft. The fact that it's as if you're doing the UV Map for someone else's work is all the worse.
-If you want me to do the smoothing for you once the UV's are done, I can do that.

jediaction
06-22-2011, 03:24 PM
Could you get it in .a2c file

Mr Kidnapper
06-22-2011, 06:35 PM
Hum. So doing UVs would be a little more complicated even if someone wanted to. Seems when I export to .obj all of the polys are flipped so it comes out wrong. Whatever~. At any rate, here it is in .a2c. I don't intend on smoothing it until it's done because of that flipping error. When exporting to .obj, smoothing is lost—or at least some of it is.
Edit: It seems the model tends to implode in alice—Not alice's fault as far as I can tell. To fix this, set the size of the hammer to -1 and rotate it half of a revolution until it is "right side up"

jediaction
06-22-2011, 08:11 PM
Model Review...


Feedback...

Gravity Hammer


Pros:


Perfect Axis
Good Polycount model

Cons:

No Color
Very big


Overall

98/100 by Chrome Games


This model is suepr good, but is very big and no color/textures. The polygon count is good and works perfectly in any game. I am impressed with the location of the axis because it makes it perfectly easy to use. It gets a 98 due to the small amount of issues stated above.

sfunk
06-22-2011, 08:42 PM
Did you check out the model I converted of the grav hammer?

jediaction
06-23-2011, 11:51 AM
I did not see it. What thread?

sfunk
06-23-2011, 02:17 PM
it is on the second page of this thread, it got over looked when mr kidnapper made a post because it started the 3rd page of this thread haha

jediaction
06-23-2011, 04:14 PM
I could create a gravity hammer for you, I could even add something special to it, i'll actually start working on one now, I think it would be cool to create.

well I found a model on 3d warehouse which im sure you would probably have prefered, I fixed the axis of it, and tried labeling it's subparts, it's somewhat of a high count model though, and I have no idea how to texture objects, so it's kind of plain... I added something to it you might like,check out the lower handle.

Oh, I'm sorry, I didn't see it. Yours is actually very very good. I can't believe I missed it. I will use it as well as the other.

sfunk
06-23-2011, 05:15 PM
well that is cool, I just wanted to help out, did you notice the little addition I made to the handle of that model? :rolleyes:

jediaction
06-23-2011, 08:45 PM
I only spent 15 seconds looking at it. I flipped it quickly around and looked at it and compared it to the real model and saw it pretty accurate.

sfunk
06-23-2011, 08:47 PM
alright sweet haha I added your name onto the handle of the hammer

jediaction
06-23-2011, 09:13 PM
Oh, sorry I did not see that. Sweet, cool.

sfunk
06-25-2011, 02:25 AM
well I figured out how to do texturing, so I went back and textured this hammer for ya. it's the first object that I textured so it might not be perfect

jediaction
06-25-2011, 03:11 PM
Wow. Very nice. Textureing is perfect.

sfunk
06-25-2011, 03:14 PM
cool, glad to help out

jediaction
07-02-2011, 11:39 AM
Alright. I need a Hunter(Covenant version) or Brute(Covenant version) model officialy. I have something planned and I gotta get Halo 2 done. Once I get the model, I will configure a release date.

Mr Kidnapper
07-02-2011, 04:34 PM
If someone gets those models, I wouldn't mind editing it to the same scale as the Master Chief model. Also, I fixed the Gravity Hammer that I brought up. It seemed that the UVs did not break, they merely needed to be flipped. Stupid .obj format and its flipping fetish. Always something about flipping. The fix was discovered while I was converting the VTOL from Crysis 2.
Hammer was resized to fit the Master Chief model.

sfunk
07-02-2011, 04:36 PM
I'll see if I can find a decent model to convert, (making objects with subparts tend to screw up the axis in blender) so if I can find one to work, i'll let you know, and a little off topic, but have you ever gotten blender to work yet?

Mr Kidnapper
07-02-2011, 05:38 PM
If you're referring to me, then it always worked—I just don't like it. As far as I'm concerned, all it's good for is their userbase of scripters that would allow me to import something into Max.

sfunk
07-02-2011, 05:47 PM
I was actually talking to jedi for this one, because he was having trouble converting due to a lack of python script

jediaction
07-02-2011, 08:50 PM
I can wait...a little bit. Gonna wathc Transformers: Dark of the Moon. Seeya

sfunk
07-02-2011, 09:42 PM
okay, this model is not usable yet, but I just wanted to make sure this is the right type of model your looking for (style wise) if it is, I'll go back and edit it so it has movable arms and legs.

_i'll fix the scale issue and it being upside down if this is the correct model.

5131

jediaction
07-04-2011, 11:43 AM
The style is correct, but he kinda looks like an Elite. Make sure he looks like a Brute with the white hair and beards. They are much chunkyer to.

iua
07-16-2011, 01:39 PM
Find me the models and I will convert them.

beachbum111111
11-02-2011, 06:08 PM
Can I have the master chief model please?

jediaction
11-03-2011, 10:03 AM
The only person who has it is Debussy...I don't know hwere he found it.