View Full Version : Working clock object

07-04-2011, 07:53 PM
My take on the classic theme of making clocks that tell the real time-this time, in a2c format. It even includes a thumbnail for your gallery! :D

The two methods it contains are:
reset-It resets the clock to whatever the computer time is. Useful if it starts going off for some reason.
clocky-The main method that does all the telling of time, with rotating hands and all.

07-08-2011, 02:34 PM
This is actually quite useful. Thankyou.

07-08-2011, 07:27 PM
You're welcome.

07-08-2011, 07:48 PM
You're welcome.

this deserves way more views! =) very nice

07-08-2011, 09:56 PM

10-26-2011, 05:28 PM
I need a working alarm I have my world and alarm clock, as the second hand i'm using a katana.

I have it as follows katana roll left 1 rev Duration 60 seconds, Looped.

Hour hand set to to roll 1 rev Duration 43200 Seconds, Looped.

Minute hand Roll 1 rev Duration 3600 seconds,

I have everything do together looped

I'm not sure why I cannot get my time to sync with my computers clock

Need help asap thanks

10-31-2011, 01:04 AM
Very nice! This should prove useful as a splash-screen feature, or maybe an easter egg.
Oh, and DBZRFL, just vehicle the katana to the second hand and set the second hand's opacity to 0.

11-01-2011, 07:13 AM
That's not his problem. His problem is that the computer's time and his Alice clock's time are out of sync.

11-04-2011, 03:16 PM
Oh, do excuse me, I thought he was using your clock object as a base.
Now I look like an idiot, don't I.

12-04-2011, 02:08 PM
I fixed a mathematical error in my clock that made the hour hand not work correctly, as well as adding an event that makes the clock start working when the world starts.