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sfunk
07-15-2011, 02:34 AM
well I made a soldier from scratch, it looked amazing, However, it ended up being over 3 mb, and i wasn't even half done, it would have been a very usuable person model, I spent over 5 hours making it, however it will not convert since it's so large, so I'm just scratching that soldier and going to make a lower poly count soldier model, but I really don't feel like posting it if I make it, but if I make it, it will end up here.

Crusader
07-15-2011, 11:01 AM
What kind of soldier? Are we talking something like a Halo UNSC marine, which Jedi Action has been pretty much desperate to find, or modern day US Army, or a SOLDIER from Final Fantasy VII, or what?

sfunk
07-15-2011, 04:20 PM
the model I made was a US soldier, the new one i'm making is swat force type soldier

sfunk
07-17-2011, 04:25 PM
Here it is, my third person model, it's a left handed swat member

#1 no movable fingers, you ask why? simple really, I didn't feel like wasting my time on that since the model size was already 3mb

#2 If you don't like the model, just don't use it and don't put any snide comment, they are not appreciated

#3 I spent nearly 7 hours on the mesh alone, so like I said before, if you don't like it, just ignore, because I use my own personal time to make these models FOR THE COMMUNITY, FOR FREE, ON MY OWN TIME, that's why they are not perfect

5240

legolizard
07-17-2011, 04:41 PM
I think it looks cool, the mask is probably my favorite part, and uh "snide comments" are really never appreciated especially when you work hard on something; it is kind of like a given, but I suppose some people do need to be reminded on occasion.:cool: The one thing I thought was little weird though was that he had no neck, but eh, maybe that is too picky

sfunk
07-17-2011, 05:11 PM
haha thats pretty funny because he did have a neck, but I multiresed the mesh which pretty much made it look like a tiny nub above the shoulders, so he did have one, but by giving the model a smoother look, it got rid of it haha

Crusader
07-19-2011, 05:24 PM
haha thats pretty funny because he did have a neck, but I multiresed the mesh which pretty much made it look like a tiny nub above the shoulders, so he did have one, but by giving the model a smoother look, it got rid of it haha

Yeah, I can tell from the sample image you uploaded how the neck was like that. Also, for the record, do we have permission to modify this to make the hands and/ or fingers individual parts? Presumably, we will have to give you credit where it's due, although I'm guessing that just uploading any updated versions would have to be done in this thread, which I say is enough for giving you credit.

sfunk
07-19-2011, 05:34 PM
Yeah, I can tell from the sample image you uploaded how the neck was like that. Also, for the record, do we have permission to modify this to make the hands and/ or fingers individual parts? Presumably, we will have to give you credit where it's due, although I'm guessing that just uploading any updated versions would have to be done in this thread, which I say is enough for giving you credit.

Go ahead, these models are for the community, and credit would be nice, I was going to start stamping my models (hidden name text in the models) but I figured it really wouldn't matter, but back to the point, you can modify/update any model, or even ask me to make modifications myself, which im glad to do as long as people are not blatanly rude with their suggestions

Crusader
07-19-2011, 05:35 PM
haha thats pretty funny because he did have a neck, but I multiresed the mesh which pretty much made it look like a tiny nub above the shoulders, so he did have one, but by giving the model a smoother look, it got rid of it haha

Yeah, I can tell from the uploaded image. Just one question. Do we have permission to modify this to make the fingers become individual parts?

sfunk
07-19-2011, 05:40 PM
I said yeah lol

Nighthawk0973
07-19-2011, 06:38 PM
1 quick questions, don't know if they've been asked cause I kindof skimmed down to the post button once I saw the model picture:

What software did you use to make this?

Looks good for a stealth type game if you ask me. Mainly the mask part. He has a bit of a cartoon style as well, just not 100%, good work I like it! :)

sfunk
07-19-2011, 07:48 PM
I used blender haha

Nighthawk0973
07-19-2011, 08:27 PM
*gasp* Wow your really good with Blender i can only really smack a few cylinders and spheres up there, resize them a bit, and call it good... I prefer making archetecture and levels with Google Sketchup.

sfunk
07-19-2011, 11:11 PM
yeah I found thats what Sketchup is only really good for, if you spend ages on a sketchup model you can make a decent model, but with blender, once you figure everything out that you need to know, it allows models to be made at a decent time with a more polished look rather than sketchup

Nighthawk0973
07-20-2011, 11:50 AM
true. Plus I'm not a modeler and I wish I was because it'd definately help with my game programming, (etc.) I'm just a programmer though.

arty-fishL
07-20-2011, 01:12 PM
cool and thanks. Adding to my object gallery now.

sfunk
07-20-2011, 02:29 PM
Thanks arty as usual lol, and NightHawk, im sure if you spent the time to look into Blender, you would find it to be pretty easy to work with. And I dont mind helping people with those types of questions on interface and stuff, plus I made a few video tutorials on Blender already, and I even typed out a decent sized walkthrough on Blender basics which can be found in "the lounge" on this forum

Crusader
07-23-2011, 07:08 AM
I said yeah lol

Sorry, I messed up with that post. Stupid back button.

sfunk
07-23-2011, 04:01 PM
It's alright