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arty-fishL
08-21-2011, 11:41 AM
I've been kind of inactive for a little while, but I am back and on
1234 POSTS!!!
So to celebrate this inconspicuously fabulous event I have very much improved my object pack - old thread here (http://www.alice.org/community/showthread.php?t=4889).

I have taken over 300 (!) objects from the community and sorted them into 9 categories in a community folder, then took a suitable screenshot of every single object and added an icon into it for a preview (like how you can preview objects in the object gallery when you go to add one in Alice).

This pack has all the objects from the old pack in it plus many more, but they are rearranged so please delete the old folder if you have it and replace it with the new one.

To add all these objects to your gallery so its easy to get them into your worlds just download it via this link (http://www.mediafire.com/?lad4qk6od24wnn4) then locate your gallery folder ( wherever you installed Alice\Alice 2.2\Required\gallery) and unzip this into it. Then it should be there.

If you don't know where that folder is then I have made a little world that will run a python script and print out the location of the folder. Get it from here (http://www.alice.org/community/showpost.php?p=24356&postcount=19).

CLICK HERE TO DOWNLOAD (http://adf.ly/8Iz1H)

or alternatively click here (http://www.mediafire.com/?lad4qk6od24wnn4) if you do not wish to support me by using an adf.ly link.

http://artyfl.tk/aodb/ratingWidget.py?do=getImgTiny%2823,'left'%29 (http://artyfl.tk/aodb/aodb.py?do=ratingsWidgetTop%2823%29)http://artyfl.tk/aodb/ratingWidget.py?do=getImgTiny%2823,'star1'%29 (http://artyfl.tk/aodb/ratingWidget.py?do=rateItem%2823,%201%29)http://artyfl.tk/aodb/ratingWidget.py?do=getImgTiny%2823,'star2'%29 (http://artyfl.tk/aodb/ratingWidget.py?do=rateItem%2823,%202%29)http://artyfl.tk/aodb/ratingWidget.py?do=getImgTiny%2823,'star3'%29 (http://artyfl.tk/aodb/ratingWidget.py?do=rateItem%2823,%203%29)http://artyfl.tk/aodb/ratingWidget.py?do=getImgTiny%2823,'star4'%29 (http://artyfl.tk/aodb/ratingWidget.py?do=rateItem%2823,%204%29)http://artyfl.tk/aodb/ratingWidget.py?do=getImgTiny%2823,'star5'%29 (http://artyfl.tk/aodb/ratingWidget.py?do=rateItem%2823,%205%29)http://artyfl.tk/aodb/ratingWidget.py?do=getImgTiny%2823,'right'%29

Nighthawk0973
08-21-2011, 12:58 PM
or if you wanted to find where Alice is than right click the desktop icon, click properites, 'Open Containing File or Folder', and there you have it, the Alice folder with Alice.exe in it!

Also, don't you just hate mediafire. The way it has so much advertisements and when you thought it couldn't get any worse it pops up an entire new window full of advertisements? That's why I close the mediafire tab before the download even finishes.

arty-fishL
08-21-2011, 01:30 PM
or if you wanted to find where Alice is than right click the desktop icon, click properites, 'Open Containing File or Folder', and there you have it, the Alice folder with Alice.exe in it!

Also, don't you just hate mediafire. The way it has so much advertisements and when you thought it couldn't get any worse it pops up an entire new window full of advertisements? That's why I close the mediafire tab before the download even finishes.Well that's one way to find it, but I have found some people still then cannot navigate themselves to the gallery folder.

Oh, I hadn't noticed the adverts, I have Firefox with Adblock Plus, Element Hiding Helper for Adblock Plus, Adblock Plus Pop-up Addon, Ghostery, WOT, Webutation and SkipScreen (plus many other irrelevant to the subject extensions), so I get no adverts and immediate download.
So, did you download it or not?

Nighthawk0973
08-21-2011, 03:27 PM
can't navigate to the gallery folder... wow. It'd be understandable if you've never used a computer before but Alice is about programming, if you can't find a folder then I don't think programming is for you. :)

Oh yeah, nice object pack. I like how the weapons are categorized, ElectricKirby will like the walking Kirby, (I'm assuming, I don't know if he actually likes kirby lol) and jedi will like the master cheif. I also notice you changed the texture on debussybunnies Assualt Rifle because it had his name plastered on it :D (nice strategy btw) The other assualt rifle is cool even it it's texture already has a number on it. You should add in the Elite, Grunt, needler, and pelican debus made though, he gave them to jedi in this thread and there are no names on it :D

http://www.alice.org/community/showthread.php?t=5047

you'll have to go through a few pages to get all of them but they are really high quality and great for any Halo fan. It's 3 pages down so regulalry you would only find it by searching, or looking back through all those objects...

arty-fishL
08-22-2011, 01:05 PM
Come on, I expected a bigger response than this -
do you know how long it takes to:

- Collect over 300 objects
- Load and position every object nicely
- Take a screenshot of each of the objects
- Redo every screenshot that doesn't look right
- Resize and refine every screenshot
- Open every model in 7zip
~ match the correct images to the correct models
~ Individually rename each image
~ Insert each image into each model file
- Sort every model into relevant categories
- Refine the categories
- Load every model and check it is the correct model and that it is sorted, named and has a relevant image correctly
- Zip up all the models
- Upload them, have it fail and then do it again

Jabadahut50
08-22-2011, 04:40 PM
Dude i love this it has a massive selection of high quality models. IT ROCKS!

x2495iiii
08-22-2011, 05:28 PM
How'd I miss this?

I know exactly how hard it is. ! got bored after doing exactly three objects. how you did one hundred times that many is beyond me. That was an excellent bit of work on your part and you should be congratulated for it.

So congratulations, arty, for making the Alice community a better place every day.

DensetsuNoKaboom
08-22-2011, 06:53 PM
._.

o_o

0_0

O_O

OoO

arty-fishL
08-27-2011, 10:25 AM
Thanks.

^ BUMP ^

dakota95
08-27-2011, 02:37 PM
Is there anyway to create my own object? like say I wanted an alien ship, could I create that or does there have to be a file that I have to go to in order to get it?

dakota95
08-27-2011, 02:44 PM
How do I zip the files? When I download them into the directory you said, it popped up as a picture of alice and when I clicked to open it, it said that I was trying to run alice in a zipped file. What does that mean??

arty-fishL
08-27-2011, 02:56 PM
Is there anyway to create my own object? like say I wanted an alien ship, could I create that or does there have to be a file that I have to go to in order to get it?There's plenty of tutorials in the share objects section of the forums.
How do I zip the files? When I download them into the directory you said, it popped up as a picture of alice and when I clicked to open it, it said that I was trying to run alice in a zipped file. What does that mean??Have you tried opening them from inside Alice? They should be there in the gallery when you click the green "add objects" button.

Zmerz
08-31-2011, 02:05 PM
Arty,

This is simply astonishing!! Thank you for contributing this to the community.

TauTrumpsPi
08-31-2011, 04:25 PM
Sorry, I've been away for awhile.

Arty, this is great! Thank you, I'll be using this as much as I used the last one, which was quite a lot.

arty-fishL
08-31-2011, 06:47 PM
Thankyou all. I aim to help. :)

DensetsuNoKaboom
09-05-2011, 11:52 AM
Today I saw the second post in this here topic (http://alice.org/community/showthread.php?t=4016)...cool, X.

arty-fishL
09-05-2011, 12:56 PM
Today I saw the second post in this here topic (http://alice.org/community/showthread.php?t=4016)...cool, X.Too late to add it, but what a great addition it would make.

DensetsuNoKaboom
09-05-2011, 01:41 PM
I have a few objects in my Community Objects folder in addition to this collection; perhaps I'll release it someday...

x2495iiii
09-25-2011, 03:53 PM
New laptop has no extra models. This fix.

Thanks, Mr. FishL!

jediaction
09-26-2011, 09:36 AM
How did I miss this! WOW! ARTY! SWEET! Is the master chief in there?

arty-fishL
09-26-2011, 02:34 PM
New laptop has no extra models. This fix.

Thanks, Mr. FishL!Your lack of sensical grammar has confuddled me. Nonetheless, awesome if you are happy.

How did I miss this! WOW! ARTY! SWEET! Is the master chief in there?Several master chiefs are in there, I wasn't sure which was which, so I just stuck them all in.

x2495iiii
09-26-2011, 04:14 PM
Your lack of sensical grammar has confuddled me. Nonetheless, awesome if you are happy.


Bah. No need grammar. Me mod. Hit nazis with hammer.

Aha ha. But seriously, grammar is important and don't do drugs and stay in school and stuff. Don't be the typical teenybopper kids! Use your lol's sparingly!

DensetsuNoKaboom
10-15-2011, 07:57 AM
Strange...

There's a RobloxianModel.a2c in the Characters folder, but it doesn't show up in Alice when I look in the folder.

arty-fishL
10-15-2011, 06:33 PM
Strange...

There's a RobloxianModel.a2c in the Characters folder, but it doesn't show up in Alice when I look in the folder.It seems the model is corrupt, it gives error messages in Alice and is not a valid zip file. I never noticed before.

David B
10-16-2011, 04:33 PM
WOW! How could have I missed this thread until now! NICE JOB ARTY!

arty-fishL
10-16-2011, 05:34 PM
WOW! How could have I missed this thread until now! NICE JOB ARTY!I'm happy you found it, enjoy :)

jnawrocki
10-16-2011, 06:11 PM
Thank you, thank you, thank you, Mr. FishL. You do so much to help further the Alice community. Thank you

arty-fishL
10-16-2011, 07:01 PM
Thank you, thank you, thank you, Mr. FishL. You do so much to help further the Alice community. Thank youYour welcome

x2495iiii
10-16-2011, 10:26 PM
Oh hey it's my former teacher. Now there's a compliment, arty. Good stuff.

How goes the Java games for Android project?

arty-fishL
10-18-2011, 06:40 AM
Oh hey it's my former teacher. Now there's a compliment, arty. Good stuff.

How goes the Java games for Android project?Then that is a true compliment.

I'm still learning. I have been quite busy, but this week I have more free time so hopefully I can get some more done on it.

How's yours coming along?

x2495iiii
10-18-2011, 12:02 PM
Nicely but slowly. I've expanded the gameplay slightly and am working on sound and music. I have 4 or 5 songs I can definitely use, one I might be able to use, and several other I'd have to pay a relatively small license fee for. The sounds are easier, as I can record and edit them myself in audacity.

I'm also working on a second project now. It's not nearly as fun to work on as Gatling Good, but it is interesting and could be successful is developed properly, so I'm trying to make sure it is.

cpking1
11-06-2011, 12:43 PM
First, thanks for all these amazing objects and stuff, you really did put alot of energy in this. :)

Second, could you please explain slowly how to use those tools, because I don't get it.:confused::(

Powerhouse64
11-06-2011, 01:23 PM
First, thanks for all these amazing objects and stuff, you really did put alot of energy in this. :)

Second, could you please explain slowly how to use those tools, because I don't get it.:confused::(

I asked a similar question earlier this week. Here's the thread with Arty's response that has links to explain the details behind each of those tools

http://alice.org/community/showthread.php?t=7512

And this is copy-pasted from that same thread


Arty_fishL_Scripter - that allows you to code Jython in your worlds easily, if you dont know Jython (or Python) then your best not using this.

IAloader - I don't remember exactly what this does, but its some sort of tech example to show how external images and audio can be loaded at runtime, you probably won't need this.

IOTool - this allows you to perform basic file in/out operations for game saving etc, its quite useful.

MusicBoxV1 - this was a useful tool to make using audio in Alice easier, the person who made this is no longer active, but its fairly easy to get your head around anyway.

Restart_button - that's basically what it is, put it in your world and when you click it it restarts the world, just like the other restart button in the bar at the top.

WorldLoaderTool - with this you can link worlds together. If the user has the worlds that are linked all in the same folder then this tool can be used to link them all together for infinite possibilities.

deathsniper127
12-06-2011, 10:24 AM
Can someone please put these objects on alice as an upload please

x2495iiii
12-06-2011, 01:01 PM
Can someone please put these objects on alice as an upload please

Use these.

http://alice.org/community/showthread.php?p=23971#post23971

Not the same, but close enough.

dakota95
12-18-2011, 07:02 PM
Arty, do you think you could make an object that would do what I described in the suggestion box?

arty-fishL
12-18-2011, 07:10 PM
Arty, do you think you could make an object that would do what I described in the suggestion box?I probably could, I have all the code already, it would just be a matter of putting it together. I tend to only make tools though that do things most people cant do, like scripting things. I think its better people learn to do it themselves. I could therefore make a tool for getting the screen size and auto-calibrating etc, but maybe not for actually turning the camera depending on where the mouse is.

dakota95
12-18-2011, 07:14 PM
I mean something like what Mr. Kidnapper is talking about in his fps, cause I have tried to make it for hours and get stumped every time.

PikachuCLS
01-04-2012, 10:28 PM
I really ought to give you a +reputation, arty-fishL!

Dj Tech42
01-04-2012, 11:25 PM
What's the best method for calibrating mouse control for a flight sim right now? I feel like mine is confusing and slow.

Mr Kidnapper
01-05-2012, 03:11 AM
There are two kinds of "Bests" when it comes to that. You can either go with User Friendliness or Most Efficient.
I'm wagering you're looking for the most efficient method.

And so: There are two kinds of mouse calibration, scripted automatic calibration (Arty and I's), which is very user friendly due to its lack of interaction, and there is calibration point method, which involves the user clicking a small sphere located in the center of the window.

In terms of user friendliness, scripted calibration is quite nice in that it is very precise. Finding the center of the screen you will be at the most, one pixel off-center, which is a very precise fit. The biggest pros of this method is that it is completely immune to window moves and resizes.
For calibration points, it's a lot easier on the maker's end and requires no scripting. You can multiply the mouse's distance from the edges by 2 to find either the window length or width. The problems with this method is that it is not immune to resizing because it is typically only ever done once. After a window resize, the window length and widths will become inaccurate and any methods involving window itself will be screwed. Another notable problem is that it is not very precise—the region for error is as big as the radius of the sphere in pixels.

Now, let us look at efficiency. Efficiency is hard to judge in Alice; It's not as easy as in computer programming to figure out what method is the most efficient. In computer programming, you generally find the one that makes the least amount of actions. Alice is a bit different in that you don't really know how many actions it's taking because the code is very simplified.

In scripted calibration, what we do is set a variable, say WindowX and WindowY to the length and width respectively of the window screen and there we have our window size. Very easy, only two actions.

In calibration points, you get the user to click the sphere and set a variable WindowX and WindowY to the mouse distance from the left edge and top edge respectively. Now, I had actually read the source code for how Alice gets the mouse distance from the edges. What it does is find the window's position on the screen, and finds the mouse position on the screen, and subtracts the mouse's X or Y by the screen's X or Y. That is about five actions right there. Note that this method only finds half of the window's length and width, which is good for the next step.

And now to aeronautical mouse movement:
What Arty does in his Air Ace thing is that it makes the plan roll and turn at a speed of a calculated percent of 1 meter/second.
It first gets the mouse's location relative to the center of the screen, found in the previous method. Then it checks if the mouse is outside of a theoretical series around in the center of the screen called "Bounds", which forms a sort of thick cross in the center of the screen. If the mouse exceeds these lines, the camera will roll or turn in the direction the mouse is facing, unless the Y-Axis is inverted, in which case it will turn in the opposite direction.
So these "Bounds" are used to prevent movement at the center latitudes and longitudes of the screen.
Now for how the speed is calculated:
It subtracts the mouse distance from the respective edges by the center of the window, or the other way around depending on where the mouse is relative to the center of the screen (The total Window sizes divided by 2 if you used scripting.) So, the further away from the center of the window the mouse is, the faster you rotate, which is much like how real games act.
Then it divides this number by the center of the screen, getting a percent.
This number is used to revolve the object at the speed at a rate of 0.01 seconds (An arbitrary number which otherwise means "Constantly".) Due to the quick nature of this method you may want to divide it further and add sensitivity levels in order to reach the desired revolving speed.
Remember that you must do this for each of the four directions: turn up, turn down, roll left, and roll right (In event that you're using a plane.)

Extra:
In the event that you are using an organic being, things get a bit more complicated. You want your thing to turn up, down, left, and right, however the X axis, left and right, have to be set up in a special way. You need to create a dummy object that is aligned to the world (Or the ground, in the event that it is tilted) and this dummy object follows (not vehicled) the camera or object that is being rotated. Then, you must set up your rotation method to turn left or right as seen by the dummy object's X Axis. This will prevent accidental rolling of the camera and will be more like how cameras rotate around in real games. Optionally you can make a maximum turning angle for the Y Axis, so that the camera doesn't do any sort of somersaulting or ridiculous exorcist neck bending.
You can also make a mouselock for FPS makers. This however can only be done with scripting, because it requires the location of the window as well as the size of the window, because mouselocking is relative to the screen, and also because forcibly moving the mouse to a location requires scripting in the first place. This can be done with a calibration point (You have to find the mouse distance from the edges relative to the screen, which is an option in the More dropdown box.), however I do not vouch for it as it won't be immune to resizes or window moves.

room14
01-05-2012, 04:26 AM
where is this arty's game you speak of?

arty-fishL
01-05-2012, 04:31 PM
I really ought to give you a +reputation, arty-fishL!Thanks, I hope you get the models you wanted.

There are two kinds of "Bests" when it comes to that. You can either go with User Friendliness or Most Efficient.
I'm wagering you're looking for the
[... a lot of text ...]
an option in the More dropdown box.), however I do not vouch for it as it won't be immune to resizes or window moves.You've pretty much cracked it there. Are your tutorials (you are making, or planning on making, tutorials aren't you?) going to be like this? You described it better than I could (I'm not very good at describing).

where is this arty's game you speak of?
Air Ace (flight sim) WIP (http://alice.org/community/showthread.php?t=7691) :)

room14
01-06-2012, 05:45 AM
Oh yeah, guys, I made a stable ai that does not spin around in circles.still tweaking it.

room14
01-06-2012, 05:49 AM
I wonder what happened to rich0e0rick

bumenot
03-23-2012, 06:03 AM
Thank you!

arty-fishL
03-23-2012, 10:47 AM
Thank you!You're welcome!

EmmaLee
03-31-2012, 08:59 PM
Thank you for sharing your talents and your works. I can't wait to start using some of your stuff in some of my Alice assignments.

vakuzar
05-07-2012, 08:34 AM
hey man , thanks so much for sharing, but im having a hard tim edownloading it , do u think that you could add dowloads for the individual objects, or at least the most of them , thanks!

arty-fishL
05-07-2012, 11:22 AM
hey man , thanks so much for sharing, but im having a hard tim edownloading it , do u think that you could add dowloads for the individual objects, or at least the most of them , thanks!Sorry, I really haven't got time. You can find most of these models in the "share objects" section of the forums. If you have any specific requests then I can search the pack for you and upload several objects if I find them, but not over 300 things.

DamonDragon13
07-23-2012, 06:27 AM
Arty, this helps me a whole lot :D I am doing Multimedia Gamin in year 12 and this is a big help. I had a lot of these objects already but now you have made them all filed in their own categories. Thank you so much dude :) I saw this back when you first uploaded it, but back then I was very new to Alice and I didn't know how to make it work. Also Zip files didn't work properly on my laptop back then.

Again, thanks. You've helped me a lot :)

arty-fishL
07-23-2012, 09:46 AM
Arty, this helps me a whole lot :D I am doing Multimedia Gamin in year 12 and this is a big help. I had a lot of these objects already but now you have made them all filed in their own categories. Thank you so much dude :) I saw this back when you first uploaded it, but back then I was very new to Alice and I didn't know how to make it work. Also Zip files didn't work properly on my laptop back then.

Again, thanks. You've helped me a lot :)
NP, glad to help.
I would like to thank all of the original object converter and creator people on the forums, without them this pack wouldn't exist.

kase23
08-27-2012, 08:16 PM
I like it except some of the stuff like the pistols and the road are either upsidedown or they are straght up facing the sky... And its almost impossible for me to get them right so they are laying flat..... Any suggestions?

themangoagent
09-02-2012, 01:42 PM
fabulous! thank you!

arty-fishL
09-02-2012, 04:17 PM
I like it except some of the stuff like the pistols and the road are either upsidedown or they are straght up facing the sky... And its almost impossible for me to get them right so they are laying flat..... Any suggestions?Get the object as upright as you can. Go to "Add Objects" (green button), click "more controls >>" then select the object and click "drop dummy at selected object". Right click on the dummy in the object tree and choose "methods" > "stand up". Go to the objects properties and change its "vehicle" property to the dummy object. Use the dummy object to control the other object.

fabulous! thank you!You're welcome.

bob3584
01-18-2013, 09:49 AM
Man, after spending 3 hours organizing and renaming those items, im ready for a break :o, but I got them into my alice world so i dont need to keep importing them! Btw, if anyone wants the "Super Extended version", say so. It has all of the extra modles and tons of sound fx.

Anyway, GREAT JOB ARTY!:D

bob3584
01-18-2013, 09:50 AM
also, this is a new acount decause my other one disapeared. :confused:

arty-fishL
04-06-2013, 06:36 PM
Its been a while and I'm feeling Alice-ey again, so would anybody like a new pack?

It would take a while since I would need to search through all the junk I have in my objects folder and all the objects that have been posted here that I may have missed, then sort, label, iconify and finalise it all.

I could also - as well as a standard pack - maybe make a mod that adds another online gallery to Alice and have all the objects stored online to save local space, download times and allow easier updates.

Any thoughts?

jnawrocki
04-07-2013, 05:13 PM
Wow. Both options, although very labor intensive, sound great. Thanks for offering to extend the capabilities of Alice, yet again.

fourbros
04-08-2013, 11:42 AM
Its been a while and I'm feeling Alice-ey again, so would anybody like a new pack?

It would take a while since I would need to search through all the junk I have in my objects folder and all the objects that have been posted here that I may have missed, then sort, label, iconify and finalise it all.

I could also - as well as a standard pack - maybe make a mod that adds another online gallery to Alice and have all the objects stored online to save local space, download times and allow easier updates.

Any thoughts?

How about a Fire emblem themed pack. It would have different weapons (Ragnell, Falchion, various tomes, Ephraim's lance, etc) and characters (ike, chrom, marth, eliwood, and THE BLACK KNIGHT). That would be awesome.

Mr Kidnapper
05-07-2013, 10:15 PM
Since the college semester is ending next week I thought I'd start one last service for the Alice community. It probably won't actually be the last, but eh.

A kind Japanese 3d artist from 3DCG@nanoha decided to share his model of SUPER GUNDAM (that's what the file name is at least) with /3/. It's completely unrigged, and separated completely into subobjects already, so it should be quite easy to do. Each of the objects will of course, be presented with the level of quality you've all seen and expected from Mr. Kidnapper for some time now.
It is roughly 300,000 tris, and I have never been one for optimizing any of the models I convert, so it should be a one unit limit.
A render of the model using 3ds Max
https://dl.dropboxusercontent.com/u/76344282/1367928953669mini.jpg (https://dl.dropboxusercontent.com/u/76344282/1367928953669.jpg)
What it looks like in the viewport, and probably Alice, too.
https://dl.dropboxusercontent.com/u/76344282/1367957195508mini.jpg (https://dl.dropboxusercontent.com/u/76344282/1367957195508.jpg)

If some magical method to import objects into Alice 3.1 has been developed, do tell me, I'd like to try it out.

theblueblazer
11-20-2015, 08:48 PM
Hey do you happen to have any FNAF models?:D:D:D