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jediaction
11-14-2011, 05:59 PM
This is the project i've been working on. It wasn't that hard to make after the split screen concept was mastered. It's not real split screen, but it's just my super improved version of my last game. This is a fighter game with unique gameplay(Due to 2 screens). You can actually fight eachother in 2 different screens. Don't screen cheat, and remember...have fun! Please give your comments and if you find any glitches, tell me. I hope to get this reviewed some time, bust just not yet.

You can attack and counter attack. Once you play it for a little whlie, you'll get used to the controls. Hopefully your hands aren't that big that you can't play with another person. All the controls are in the game.

THE NEXT GENERATION OF SPLIT SCREEN.
PS...my bro helped out with the layout and stuff.

sfunk
11-15-2011, 07:58 AM
This is done pretty smoothly, I remember doing something like this when I first started using alice but never really got motivated to do anything with it, It will be neat to try out once you get completed with it though

jediaction
11-15-2011, 08:00 AM
What do you mean try out? This game or your own?

sfunk
11-15-2011, 08:32 AM
This is done pretty smoothly, I remember doing something like this when I first started using alice but never really got motivated to do anything with it, It will be neat to try out once you get completed with it though

What do you mean try out? This game or your own?

yours

jediaction
11-15-2011, 02:10 PM
But I'm confused. You're not trying it? Because it's posted, and your saying once it's completed?

GameKid
11-15-2011, 07:38 PM
But I'm confused. Your not trying it? Because it's posted, and your saying once it's completed?
Firstly, if you're too lazy to correctly type you're, then why do you even bother to use grammar? >:(
To the topic, I would've never thought of this. I was thinking of litterally two screens, but two of everything is something I'd never guess!
Nicely done, but you should fix the methods backing up.

jediaction
11-15-2011, 07:50 PM
Who cares, I can just edit it any time I want. What do you mean fix methods backing up? You need to explain.

room14
11-16-2011, 04:10 AM
i made something like this... but got bored....
well done. much better than my attempt.

jediaction
11-16-2011, 09:46 AM
Ok, glad you liked it.

GameKid
11-16-2011, 01:30 PM
If I press the attack button while the attack method is still active, it does the attack method again right when the method stops, thus backing it up.
Say, I press the attack button rapidly because I'm a dumb-bell button masher. It keeps repeating itself over and over. You could fix this with a boolean, but it's easier just to put it in the "Begin" section of the "While a key is pressed" event.
Oh, and excuse me if you interputed my post as a cross statement, it just, for some reason, annoys me when people say something wrong.

jediaction
11-16-2011, 05:24 PM
Ok. but I'm updating the game. There is already an update in progress, and Zone already has it.

sfunk
11-17-2011, 07:31 AM
I figured you were going to make update the version more or something since the combat was a little iffy(seems like you have it so the people have to be with in certain distance of each other instead the distance of the weapon to the other player) but other then that, I liked it. nice work

jediaction
11-17-2011, 10:35 AM
I figured you were going to make update the version more or something since the combat was a little iffy(seems like you have it so the people have to be with in certain distance of each other instead the distance of the weapon to the other player) but other then that, I liked it. nice work


Actually, thats not correct at all. The system is detecting if the stick is withing the player. Did you notice you can block? I'm just going to upload version 2.

sfunk
11-17-2011, 12:03 PM
it didn't work very well then, I had to have the spheres touching to have any health be removed, I tried having the weapon go through the other player but it did nothing

I noticed the blocking did work though

dakota95
11-17-2011, 02:36 PM
how do you make split screen?

jediaction
11-17-2011, 02:38 PM
Well, it's not real split screen, but it's an illusion. The whole point of the game is not for gameplay exactly, but more for the effect, so anyone who says it's not fun, i'm not going to worry about that right now. Move the camera to see how I did the effect. The scene has been exactly mirrored, even the objects(Took forever). Everything is reveresed in code and it all works great! I'm going to make this a fighting game though and then it can be reviewed.

dakota95
11-17-2011, 02:45 PM
oh ya. Thanx. Wow, can't wait till you finish

arty-fishL
11-17-2011, 06:44 PM
This is a very good concept. If I remember when you done this before the bottom screen moved fine, but the top screen didn't work properly at all. I can see how you have done this and I think it was well implemented, kudos to that and the nice presentation.

Negatives are that I would say the actual fighting is inaccurate and you can walk through the wall and past each end.

Also do you not think that music, which I believe is from Portal 2, sounds similar to the music from DOA on COD BO?

GameKid
11-17-2011, 09:01 PM
Yes, yes.... I looked in the music method, it said the .wav file was called "Portal 2 science can be fun" or something for that matter.

jediaction
11-17-2011, 11:03 PM
This is a very good concept. If I remember when you done this before the bottom screen moved fine, but the top screen didn't work properly at all. I can see how you have done this and I think it was well implemented, kudos to that and the nice presentation.

Negatives are that I would say the actual fighting is inaccurate and you can walk through the wall and past each end.

Also do you not think that music, which I believe is from Portal 2, sounds similar to the music from DOA on COD BO?


Yes, the song is Science can be Fun from Portal 2. Yes, there are no collisions yet. I am completely aware of that. I will fix all that in the future, but I need a good collision system. Maybe you wanna get in on the project? Think about it.

jediaction
11-21-2011, 02:05 PM
Lets not let this thread die yet.

InsertName
11-21-2011, 02:54 PM
New avatar Jedi, I Like

jediaction
11-21-2011, 04:56 PM
Yeah. thanks

GameKid
11-21-2011, 07:01 PM
I like the avatar, too-- I'm a fan of grayscale, for some odd reason.

jediaction
11-21-2011, 08:59 PM
It's not gray scale...it's just an ODST trooper...that happens to have gray armor. Here is the origional picture.

GameKid
11-22-2011, 02:42 PM
Oh. Wow.
Sorry, I don't know so much about halo.

jediaction
11-28-2011, 11:21 AM
Any ideas anyone?

dakota95
11-28-2011, 12:42 PM
Any ideas anyone?

for..... What.

jediaction
11-28-2011, 09:30 PM
For this game. Anything I should add to make it an official game. Because right now, it's the best split screen game in the community..actually, it's the only one...lol

deathsniper127
12-06-2011, 08:47 PM
This is very phenomenal for making in Alice. You are a very talented individual and i just want to tell you how good the world is other than if you press the attack button fast it won't stop when you stop... Hope you understand, Great job again.

jediaction
12-06-2011, 08:52 PM
Thanks. If you have any suggestions, I could make this a full game some day. But I'm not using Alice as much anymore.

jediaction
01-11-2012, 01:22 PM
Hey Guys. Let's not let this thread die. This is pretty huge. Wasn't everyone waiting for a cool split screen game? This is as close as Alice can get so far...

dakota95
01-11-2012, 01:25 PM
ya its awesome. It would just be more awesome if I could figure out how to do it:D

jediaction
01-11-2012, 09:55 PM
You mean how to re create it? It takes a lot of thought and you have to be able to think reveresed. I actually had my brother set up the reversed and stuff. It's very complicated.

arty-fishL
01-13-2012, 10:56 PM
Jedi, I decided to also review things from now on, hence it may seem like I am copying your review idea, and I am. I just wanted to let you know.
I was doing rubbish mini reviews before with star ratings, but your idea is better, so I'm adopting it. I've modified it somewhat though.

http://img546.imageshack.us/img546/9886/reviewtitlesmaller.png (http://alice.org/community/showthread.php?t=7929)

FEATURES
http://img408.imageshack.us/img408/8206/reviewseparator.png
http://img807.imageshack.us/img807/6426/greenthumb.png
- Good animations
- Well designed menu
- Great concept
- Use of scenery instead of leaving it plain
- Accurately mirrored scenery
- Good SFX
http://alice.org/community/images/icons/icon13.gif
- Inaccurate attack radius
- Able to leave the game area
- Gameplay is too basic, too little

OPINION
http://img408.imageshack.us/img408/8206/reviewseparator.png
This is a well designed game based upon a smart concept. It is aesthetically pleasing; the animations in the menu work well and go nicely with the set-up of the screen, the game area a suitable array of simple, yet effective background objects. Ergonomics have clearly been kept in mind, the game is easy to use and the controls are clear and satisfyingly responsive. It was nice to see a game that was not over-ambitious and filled with lag and bugs.
Unfortunately, due to the world just being a mini example of the possibilities this concept can lead to, the gameplay is insufficient and too basic. There is no collision with the edges of the game area, the fighting is not accurate (you can attack a player when facing the opposite way to them, as long as you are close) and after playing for 30 seconds or so you will have basically done everything possible, there is nothing else to do after that.

ADVICE
http://img408.imageshack.us/img408/8206/reviewseparator.png
Were this a full game, it would be good to see a set of Alice Fighter style improvements made; added collisions, accurate fighting, more fighting styles - maps - characters, a points system.

VERDICT
http://img408.imageshack.us/img408/8206/reviewseparator.png
A well presented example of an interesting concept, perhaps too basic, but awesome nonetheless.

8.1 BRILLIANT

jediaction
01-14-2012, 07:53 PM
Hmm, well, I know that you can go out of the map...also, the fighting isn't supposed to be a real game. That was just a test thing I came up with. I'm going to do like block combos and stuff. I guess this was the time for the first review. Thanks. Btw, I like your new system. You inspired me to upgrade my system. Good Idea on Characters though...

arty-fishL
01-14-2012, 09:04 PM
Hmm, well, I know that you can go out of the map...also, the fighting isn't supposed to be a real game. That was just a test thing I came up with. I'm going to do like block combos and stuff. I guess this was the time for the first review. Thanks. Btw, I like your new system. You inspired me to upgrade my system. Good Idea on Characters though...The negatives aren't there to make the game sound bad, it is clearly a very good game, hence the high rating. I put negatives because there are always negatives, they pave the way to many more positives.

My system is wholly inspired by yours, so its great that your inspirational work inspired me to create an inspiring system that inspired you.

AliceMaster00
01-15-2012, 06:25 AM
Jedi, I decided to also review things from now on, hence it may seem like I am copying your review idea, and I am. I just wanted to let you know.
I was doing rubbish mini reviews before with star ratings, but your idea is better, so I'm adopting it. I've modified it somewhat though.

http://img546.imageshack.us/img546/9886/reviewtitlesmaller.png (http://alice.org/community/showthread.php?t=7929)

FEATURES
http://img408.imageshack.us/img408/8206/reviewseparator.png
http://img807.imageshack.us/img807/6426/greenthumb.png
- Good animations
- Well designed menu
- Great concept
- Use of scenery instead of leaving it plain
- Accurately mirrored scenery
- Good SFX
http://alice.org/community/images/icons/icon13.gif
- Inaccurate attack radius
- Able to leave the game area
- Gameplay is too basic, too little

OPINION
http://img408.imageshack.us/img408/8206/reviewseparator.png
This is a well designed game based upon a smart concept. It is aesthetically pleasing; the animations in the menu work well and go nicely with the set-up of the screen, the game area a suitable array of simple, yet effective background objects. Ergonomics have clearly been kept in mind, the game is easy to use and the controls are clear and satisfyingly responsive. It was nice to see a game that was not over-ambitious and filled with lag and bugs.
Unfortunately, due to the world just being a mini example of the possibilities this concept can lead to, the gameplay is insufficient and too basic. There is no collision with the edges of the game area, the fighting is not accurate (you can attack a player when facing the opposite way to them, as long as you are close) and after playing for 30 seconds or so you will have basically done everything possible, there is nothing else to do after that.

ADVICE
http://img408.imageshack.us/img408/8206/reviewseparator.png
Were this a full game, it would be good to see a set of Alice Fighter style improvements made; added collisions, accurate fighting, more fighting styles - maps - characters, a points system.

VERDICT
http://img408.imageshack.us/img408/8206/reviewseparator.png
A well presented example of an interesting concept, perhaps too basic, but awesome nonetheless.

8.1 BRILLIANT


Ima start copying you guys but for FPS games in my group.

jediaction
01-15-2012, 12:55 PM
Ima start copying you guys but for FPS games in my group.

For Reviews or games?

AliceMaster00
01-15-2012, 01:20 PM
Games. Im going to be reviewing games.

jediaction
01-15-2012, 02:11 PM
Ok. Cool. You can have your first review heros' Remastered. I really need a review on that. I have one, but I need more opinions.

AliceMaster00
01-15-2012, 02:41 PM
Which one, 1 or 2, cauz i cant download 2.

jediaction
01-15-2012, 03:10 PM
http://www.alice.org/community/showthread.php?t=7820&highlight=remastered

AliceMaster00
01-16-2012, 06:50 AM
Which one is it cauz my laptop keeps saying "HTTP 400 not found" so i have to find it manually.

jediaction
01-16-2012, 10:35 AM
The link works, but you have to be using a working browser. But what do you mean, which one works? There is only 1 link.

AliceMaster00
01-16-2012, 07:31 PM
Which Hero game?

jediaction
01-16-2012, 09:48 PM
...look on post 43...

dakota95
01-17-2012, 02:16 PM
Why does alice have so many reviewers? A lot of reviewers sort of takes away from the effect of a review.

GameKid
01-17-2012, 02:24 PM
Why does alice have so many reviewers?
...You mean the two only people who do official reviews? I think you're overreacting.

jediaction
01-17-2012, 04:11 PM
Well, I was the first Reviewer. After I did a few reviews, it starting catching on. I think some other members did a few reviews, but Arty just recently decided to take up the Review Job to...There are only 2 official reviewers, but NightHawk is the closest to being the third reviewer. Other than that, I think there is like 1 more reviewer....and no dakota...reviews are good. The more, the better

dakota95
01-17-2012, 06:21 PM
I think that a lot is good, I'm just commenting on the fact that if everyone is a reviewer, (and the reviewer population is growing) then reviews won't mean so much.

Basically I'm just commenting on the fact that there appear to be a lot of reviewers, and counting.

and... I'm making conversation so your thread doesn't die;) there just wasn't anything else to comment on.

Mr Kidnapper
01-17-2012, 07:18 PM
No, they just won't mean much from people who aren't very good.
Speaking of which, if anyone wanted me to rate them on a model they made themselves, I could do that. Mr. Kidnapper rating a world is ridiculous and even moreso, rating a model that someone only converted is worse. It would be based off of Topology, Tri count, Textures, Accuracy (If applicable), Creativity (If accuracy is not.), and other ideals of the "Alice Compatible Object" standard.

GameKid
01-17-2012, 09:05 PM
and... I'm making conversation so your thread doesn't die;) there just wasn't anything else to comment on.

Nice contradiction bait! I see your tactic.

jediaction
01-18-2012, 10:08 AM
No, they just won't mean much from people who aren't very good.
Speaking of which, if anyone wanted me to rate them on a model they made themselves, I could do that. Mr. Kidnapper rating a world is ridiculous and even moreso, rating a model that someone only converted is worse. It would be based off of Topology, Tri count, Textures, Accuracy (If applicable), Creativity (If accuracy is not.), and other ideals of the "Alice Compatible Object" standard.


Well it's more complicated than just "converting." The model has to be converted correctly. You can choose to convert it so the subparts work which gives higher ratings.

dakota95
01-18-2012, 04:22 PM
What do you want to talk about now? We already dicussed the reviewers, so next it should be, um, any ideas? We could talk about why jediaction doesn't want this tread down, but that is obviouse so we should talk about something interesting.

jediaction
01-18-2012, 06:34 PM
No, I want to talk about on topic stuff? Is that not clear.

AliceMaster00
01-18-2012, 08:49 PM
AliceMaster00's Review
Pros
Split Screened
Good Control Functions
Heath System
Starting Screen with Controls

Cons
Not Very Fast Movement
No Collision
Jumping isn't smooth
No Attacking Combos or Defense Systems
Unusual Controls

Advice
You might wanna make some collisions so that you can't merge with the other player, or so you don't go through the wall. Probably use some 'While something is true' event. Also, attack and the defense isn't very good. You should add some combo moves and defense methods. Fix the speed of the movement to, its pretty slow. Finally, jumping, you should make player move up, gently, and back down should be begin gently.

Rating: 75/100
Keep it up, it will be a great tutorial for people to learn from, or it could be an awesome, or, in my thought...... BODACIOUS!!!!!!!!!!!!!!!!!!!.... game.

jediaction
01-19-2012, 09:41 AM
Thanks for the review. Btw, I know what "while something is true" is...lol. Yes, this is not nearly completed. I have already gotten requests for new features and I am working on a new version. When I post a finished version, I would hope the reviewers could update their review. Btw, You should add a little more uniqeness to your review layout. It's almost identical to mine. Also, you say the controls are weird. What would work better for you? I must know.

AliceMaster00
01-19-2012, 07:30 PM
WASD to move, E to attack, Q to defend.

jediaction
01-19-2012, 09:57 PM
That means you would have to let go of a key to perform an attack. But I guess I can do that.

dakota95
01-20-2012, 10:11 AM
I think F and G would be nice for attack and defend. The only problem is that it is hard to fit 4 hands on 1 keyboard so alicemasters idea works best. That way there will only be 2 hands on the keyboard at a time.

Is it possible to make a key-mapping page in your game?

jediaction
01-20-2012, 01:10 PM
I thought about having 2 different control schemes, but I don't know how to script key changes. I'll just make a new version with the new controls. Plus, I have an update on the game. It's much better now and has a powerup hit

jediaction
01-22-2012, 03:29 PM
New Version. I'm testing out a new Power Hit attack. If you block the enemy 10 times, you get a powerhit that will kill them in one hit. I'm not the best coder, so I didn't do like 50% less, instead of an instant kill. This makes the game harder anyway. Enjoy everyone!