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madden
04-21-2007, 07:40 PM
ok here is my first one, I can't seem to figure out how to make the knight turn 1.0 meters forward when he touches the sand and how to turn 1.0 meters backwards when he touches the grass. can somebody help me?

thanks

P.S NO I DO NOT STUFF LIMES UP MY NOSE SO STOP ASKING ME THAT!!!!:eek: :mad:

Shadow Sovereign
04-23-2007, 08:48 AM
P.S NO I DO NOT STUFF LIMES UP MY NOSE SO STOP ASKING ME THAT!!!!:eek: :mad:

lmao :p Best thing I've heard all week, man.

RMax
04-26-2007, 05:01 PM
ok here is my first one, I can't seem to figure out how to make the knight turn 1.0 meters forward when he touches the sand and how to turn 1.0 meters backwards when he touches the grass. can somebody help me?

thanks

P.S NO I DO NOT STUFF LIMES UP MY NOSE SO STOP ASKING ME THAT!!!!:eek: :mad:


Well, I've got part of it to work..

I'm still working on a few minor bugs/glitches in the system, though.

I've got to work tonight, but I'm free for the weekend, I should be able to get some kind of useful code done late tonight or over the weekend. ^.^

(It benefits me just as much, for it will give me a few useful prototypes the next time I need 'em. ;) )

BTW, I love your water/beach effects!

~~RLM
OpenSource FTW.

madden
04-26-2007, 08:23 PM
thanks for helping
B.S Just wanted to see if anybody noticed the B

madden
05-08-2007, 03:59 PM
In RIDER you're a car you jump over hills and discs, but I want to know how to time it.

up arrow=forward
space=jump
1=music

P.S its the little things in life, like the fries I just pulled out of my nose;)

RMax
05-09-2007, 02:25 AM
Hey madden,

I just wanted to let you know I'm still working on the knight demo.

I've pretty much have everything solved, but I have a single question..

So far, the way to 'implement' your plan into the project is simple:

Use a While (True) Loop with the 'Knight is above (groundx)' for the boolean operator. This will perform a check to see if the knight is above that particular ground object. Such as ground or ground2 or ground3, etc.
If true, you could have the body of while flag a variable for the movements based on a property (list) of world with numerical only values..

My question is whether you want the object (knight) to move at x% speed on the different ground objects, which is what I'm thinking.. OR if you wanted it differently, then let me know!!! xD

And I've already gotten the components functional in the program.
(I just want to know if that is what you were needing done with it.)

~~RLM

PS>>
Program basics:
While (True) 'Knight is above ground'
Set MoveX1 (variable) to (object) 0 groundMovements (variable-list)
While (True) 'Knight is above ground1'
Set MoveX1 (variable) to (object) 1 groundMovements (variable-list)
While (True) 'Knight is above ground2'
Set MoveX1 (variable) to (object) 2 groundMovements (variable-list)

The 'movement' (distance) codes for the walking must be changed to the following:
Knight move forward (5 * MoveX1) seconds..
Knight move forward (10 * MoveX1) seconds...
Knight move forward (5 * MoveX1) seconds..
(All the other values should be kept the same, only the distance value needs to have the variable included.)

As for the 'groundMovements' (list) property of world, I would recommend using the following:
Object 0: 1/3
(Speed reduced to 33% when implemented. Recommended for the water.)
Object 1: 2/3
(Speed reduced to 67% when implemented. Recommended for the sand.)
Object 2: 1 (3/3)
(Object at normal speed. Recommended for the grass.)

These changes should make your program slow the knight object based on which terrain it is above..

Isn't the prettiest, but it shows a proof-of-concept, I believe.

--------------------------------------------------------
BTW:
I've already got the 'timer' thing for your 'Driver' project done. <.<
Took like, 3-5 minutes..

Just look at the 00_00.Time code.
I didn't see anything there for the timer, so I just built it from scratch.
It should auto-update the variable every second and display the new variable.
So far, it ONLY does full seconds, no 1/2 or 1/4 seconds, though I'm pretty sure that'd be simple enough to work..

Program basics:
Loop (Infinity)
Wait 1 Second
Increment Timer (variable) by 1
00_00 set text to Timer as a string
EndLoop

If you need something 'more advanced' than that, I'm sure I can try sometime later to help with it. ;)

~~RLM
*Attached: Driver(TimerRLM).a2w

madden
05-27-2007, 07:35 PM
Program basics:
Loop (Infinity)
Wait 1 Second
Increment Timer (variable) by 1
00_00 set text to Timer as a string
EndLoop

If you need something 'more advanced' than that, I'm sure I can try sometime later to help with it. ;)



yes I do, but I just figured it out

P.s thanks

mr. cookie would like a word with you

madden
05-29-2007, 01:36 PM
ADVENTURE IS WINING SO I'LL MAKE AN ADVENTURE GAME

p.s sorry about the caps

madden
07-06-2007, 02:18 PM
Wow, works-in-progress isn't doing well at all...

P.s Ooo! Ooo! I have a joke,

You are so stupid...
When you ran into a brick wall you said, "where is the ice cream"
:D

islandfever
07-23-2007, 10:40 PM
Where'd you download the nice Zelda music? I can't download anything like that until someone approves a certain site.................. please? :D

islandfever
08-25-2007, 02:25 PM
Could I "borrow" the Zelda music from that file? If no I don't mind. Just seeing! :D

DrJim
08-26-2007, 12:21 AM
Don't know how really "Zelda" these are, but I downloaded some nice sounding .mp3's that load fine and at least include the name from: http://ganonstower.com/mod.shtml

Also lots at http://www.vgmusic.com/music/console/nintendo/nes/index-sz.html but all midi - you'd have to convert to .mp3 or .wav somehow.

islandfever
08-26-2007, 12:57 PM
:D Thanks a lot! I'm not too fimiliar with MIDI types, I've never heard of them before. But the first link had good quality.

madden
08-30-2007, 05:04 PM
Sorry I haven't been on in a while so...here http://www.zreomusic.com/download
just right click on the song you want to download and click save link as...
and you're done!

P.s Oh my Gosh:eek: My cookie just said his first word!

islandfever
09-02-2007, 01:39 PM
P.s Oh my Gosh:eek: My cookie just said his first word!

Congrats :D

ziggerzagger
01-03-2008, 01:01 PM
U need to make alot of worlds

madden
07-08-2008, 03:13 PM
I need help and FAST! I have been working on a new game (as seen in "madden previews") and I am stuck on something. I want the mouse to move a group of objects, so I click on "let mouse move __" I then click "create a new list" I scroll down to object click on "new object" thats simple. What comes next is a different matter, once I click "new object" all of the objects come up and it fills the whole screen. All of the objects I need to control are at the bottom of the list, were I can't see. Please is there anything I can do! I need a answer today, because I am entering this game in a contest tomorrow! I think I am going to panic soon! :eek:

P.s I have no idea on this one...

DrJim
07-08-2008, 06:34 PM
Ugly answer :mad: - but you wanted help fast. :eek:

Think you are going to have to limit your list to group controls for a start (see attached). All of the objects in a group will have the control as a vehicle.

Probably is a more elegant solution - but since it involves both "events" and "lists" - both of which (IMO) are buggy - it may take a bit of time to find.

madden
07-08-2008, 09:13 PM
Ugly answer :mad: - but you wanted help fast. :eek:

Think you are going to have to limit your list to group controls for a start (see attached). All of the objects in a group will have the control as a vehicle.

Probably is a more elegant solution - but since it involves both "events" and "lists" - both of which (IMO) are buggy - it may take a bit of time to find.

Thanks DrJim, I owe you once again. :)

DrJim
07-09-2008, 11:50 AM
Thanks DrJim, I owe you once again. :)

Glad to help - and maybe someone can come up with a GOOD answer (not just a fast one) and post it.

madden
07-13-2008, 07:31 PM
Glad to help - and maybe someone can come up with a GOOD answer (not just a fast one) and post it.

I actualy thought that your answer was a good answer.

P.s thanks again!

DrJim
07-14-2008, 03:28 PM
Glad it worked for you - and congratulations again.

I would have preferred a slolution that would just let you click on an object in a group rather than having a separate control target. If the objects were fairly widely spaced, don't know how easy it would be to select them.

Second, and this wouldn't be too hard, it might be useful to have multiple control objects. A little messy setting up parent-child relationships - but it would allow specific objects to be moved with more than one control.