View Full Version : Dice poker and unit testing

11-24-2011, 01:27 AM
EDIT: Updated version now in the following work in progress thread
Hi all,

here's a simple dice poker game. At this stage the focus is the underlying logic, with a simple front end. The program stores 5 randomly generated dice rolls in an array. A number of functions have been implemented that check whether the 5 dice correspond to a certain combination, e.g. straight, full house etc.

I've also added a small number of unit tests. Just a proof of concept for now, but it shows how xUnit type tests can be done for functions in Alice. Lots more testing required.

A walkthrough of the code is given in the following video tutorial


A brief description of the testing process is given in


Hope this is useful.


04-03-2012, 10:33 PM
I think it is good. How long did you take to create a simple game like this? I have always wanted to create simple math games on Alice in my spare time, but blame it on my poor time management that I wasn't able to do so for a long time. I enjoyed your game!

05-01-2012, 09:23 AM
reminds me of mine game kinda