PDA

View Full Version : Air Ace (Flight Sim)


arty-fishL
11-30-2011, 05:46 AM
There seems to be quite a few flight simulators on the forums right now, so I thought I could have a go at it.

Air Ace
This is my WIP flight simulator.

So far it has:
- A jet with modified shading (so its shiny!)
- Completed flying engine (I might tweak it a bit)
- Crash detection (not for mountains or buildings yet)
- Colour selection (this will become an unlock feature)
- Acceleration to awesome speeds
- Sonic boom!!!! (not entirely realistic)
- Rear view and cockpit view
- External and internal HUDs
- Cool flight instruments
- SFX (preliminary, I will replace some of them and add more)
- Distance clipping of high quality objects and small details to reduce strain on renderer (like the runway textures and the cones)

To come:
- Dogfighting - weapons, objectives and enemies
- Cool jet upgrades
- AI
- Collision with buildings and mountains
- Working guns and missiles
- Targeting system
- Better crash physics
- More scenery
- Weapon and upgrade selection
- Ranking, levelling, unlocking, saving system
- Better SFX
- Damage system
- Weather and sky
- Altitude affected flight
- Ejecting (just for fun)
- Better compatibility with rubbish computers
- More, more, more ... !!! :)

Screenshots (click to view larger size):

http://img546.imageshack.us/img546/1791/capture57.th.jpg (http://imageshack.us/photo/my-images/546/capture57.jpg/) http://img411.imageshack.us/img411/3053/capture56u.th.jpg (http://imageshack.us/photo/my-images/411/capture56u.jpg/) http://img845.imageshack.us/img845/2145/capture55.th.jpg (http://imageshack.us/photo/my-images/845/capture55.jpg/)

Controls:
x - accelerate
z - decelerate
mouse - aim/steer (inverted y-axis)
LMB - fire primary weapon (SFX only for now)
CTRL - switch views

When ready to fly hold x until fully airborne and position the mouse just below the screen centre to ensure a smooth take-off.

This is not meant to be super-realistic, have fun!!! :D

dakota95
11-30-2011, 11:45 AM
awesome :eek:. I've been waiting for someone to try making an airplane game cause mine never worked. This will be amazing when it is finished.:D

Dj Tech42
11-30-2011, 08:53 PM
Could we combine our flight sims together? Yours needs dogfight and mine needs taking off and landing. :)

Those HUD graphics in the cockpit look really good from what I can see in the screenshot. I haven't gotten to download this yet because I'm busy with school right now. :(

Mr Kidnapper
12-01-2011, 01:46 AM
Hah. When I got the B-17 I also got a 3D cockpit. I decided to learn more about flight so I can do away with controls and get a completely switch-based flight sim. Unfortunately the switches aren't actually even there. I also have to make the spinners for the gauges.
http://abductioninc.files.wordpress.com/2011/12/lowres.png
Hi-Res Image 10MB (http://abductioninc.files.wordpress.com/2011/12/cockpit.png)
It might be a bit hard 'cause the controls are kind of everywhere. I'll have to figure out how you do mouse rotation.
Also: Dunno why, but yours lags a lot. Also, the color on the MiG doesn't seem to work. Must be incompatible with JOGL. And it is. Also got less laggy once I switched back to DX7.
Lol @ immelman turn.

arty-fishL
12-01-2011, 03:17 AM
awesome :eek:. I've been waiting for someone to try making an airplane game cause mine never worked. This will be amazing when it is finished.:DThanks. I hope it is good when I finish it.

Could we combine our flight sims together? Yours needs dogfight and mine needs taking off and landing. :)I'm not too sure if that's possible.

Those HUD graphics in the cockpit look really good from what I can see in the screenshot. I haven't gotten to download this yet because I'm busy with school right now. :(Thanks, I don't really know much about aviation, so I just made a custom HUD.

Hah. When I got the B-17 I also got a 3D cockpit. I decided to learn more about flight so I can do away with controls and get a completely switch-based flight sim. Unfortunately the switches aren't actually even there. I also have to make the spinners for the gauges.The way I've designed it is to be simplistic. You get just the little screen thingy (with the green lines) close up, the lower half is blacked out, I don't want to confuse people.
I done it like the way they do it in BF3, if you look at some of the screenshots of jet HUDs from the original trailers and compare them to how they actually are now you will notice that they really simplified it a lot.

[CENTER]It might be a bit hard 'cause the controls are kind of everywhere. I'll have to figure out how you do mouse rotation.It looks hard, but mouse rotation isn't very hard (I can give you the script for auto-calibration if you want).

Also: Dunno why, but yours lags a lot. Also, the color on the MiG doesn't seem to work. Must be incompatible with JOGL. And it is. Also got less laggy once I switched back to DX7.I'm trying to fix any lag, you really need a good computer to run it, I tried running it on a laptop and the jet overshot the runway before it took off due to lag.

Lol @ immelman turn.Are you referring to what happens when you press Q? I didn't know there was an official term for it.

jediaction
12-01-2011, 08:23 AM
Wow! Everything I tried to do in my simulator and failed you did. Amazing Arty! How long have you been working on this? Very Cool. One thing, the control funciton to switch camera views, I don't think that works with anyone that doesn't have your mod. It worked for me though. Am I the only one?

Mr Kidnapper
12-01-2011, 11:04 AM
My math teacher used to be an aerospace engineer at Boeing. Maybe I can get his help with the flight dynamics. And yes, the maneuver done with Q is called an immelmann turn, except it should do a roll at the top rather than the bottom.
I'd also like that script.

room14
01-06-2012, 03:34 AM
huh.more competition. gonna have to work a lot harder on mine.
anyway. great stuff arty. that is amazing.