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AliceMaster00
12-12-2011, 12:10 AM
I tried. Here are the controls: (note: The game lags while inside the rooms)
arrow keys= move
mouse= shoot
g= throw grenade
space= jump
enter= open doors
r= reload

FPS Creators may use this game as referance once updated.

deathsniper127
12-12-2011, 09:47 AM
You should try this... if you put the speed to 10 for the world right when it starts then shoot and reload as much as you can the gun is facing your right and the arms are in the wrong position

AliceMaster00
12-12-2011, 09:51 AM
Did you find something to make it more realistic and not glitch horriblly?

deathsniper127
12-12-2011, 10:03 AM
Well, when i played it it didnt glitch horribly.. except the arms thingss it actually ran pretty fast.

deathsniper127
12-12-2011, 10:03 AM
and make the up, down screen thing slower

deathsniper127
12-12-2011, 10:07 AM
And one more thing... Go and change the throwing grenade thing so when you drop the grenade it doesn't blow up on you.

jediaction
12-12-2011, 03:13 PM
Feedback...

Pros:

Decent Camera Animations
Ammo System
Grenade Drop

Cons:

No Sound
Glitchy Reloading
Not much to offer

Overall

43/100 by Chrome Games
PROBLEMATIC

I'll start with the glitches. The frist thing I ran into was the door in the beginning. If you press Enter more than once, it keeps spinning around. That brings me to my second point, there should be ingame instructions. Also, When I pressed reload, the gun repositioned in a messed up position. The controls are clunky also. You have to move your entire hand just to reload the gun because move is the arrow keys instead of w,s,a and d. To call this a game doesn't qualify well. It is more of a FPS Base System, which is what I see now and in your description. The system just needs more polishing before final release such as: Sounds, better reloading animations, better controls, and more to offer. I did like the grenade drop, but that needs to be improved also.

deathsniper127
12-12-2011, 03:20 PM
uhmm sir, im pretty sure i was doing it right because i only used 10x speed to hurry up the process becausee everytime i reloaded the arm's repositioned.

deathsniper127
12-12-2011, 03:21 PM
Feedback...

Pros:

Decent Camera Animations
Ammo System
Grenade Drop

Cons:

No Sound
Glitchy Reloading
Not much to offer

Overall

43/100 by Chrome Games
VERY BAD

I'll start with the glitches. The frist thing I ran into was the door in the beginning. If you press Enter more than once, it keeps spinning around. That brings me to my second point, there should be ingame instructions. Also, When I pressed reload, the gun repositioned in a messed up position. The controls are clunky also. You have to move your entire hand just to reload the gun because move is the arrow keys instead of w,s,a and d. To call this a game doesn't qualify well. It is more of a FPS Base System, which is what I see now and in your description. The system just needs more polishing before final release such as: Sounds, better reloading animations, better controls, and more to offer. I did like the grenade drop, but that needs to be improved also.

Can you please check out my FPS ;D thankss

Mr Kidnapper
12-12-2011, 08:07 PM
Ought to work on your animations. Nothing is more important than what the user themselves see. 'Fer example, when shooting the slide will pull back on its own and a casing will fly out in some random direction. That would be good. Due to the way the gun is angled, sometimes this casing might not be seen.
One thing I notice is the way the character holds the gun. I don't think anyone holds a gun like that. When they teach you basic weapons training, the idea is to hold the grip with both hands, not the grip with one and the slide/hammer with the other, unless it were a revolver and you were trying to spew out as many bullets as you could in a short amount of time.
It is not entirely necessary for you to have a bullet literally fly out, however it may do you some good if every so often a yellow beam of light came out of the barrel called a tracer bullet. Flash anims would be nice, too.
In the case of your reload anims, it's just odd in general. The gun is angled funny and the slide is pulled back from a direction where many people would find it silly and inefficient to pull it from.
Perhaps this weekend I will begin a series of tutorials on FPS animations and basic method requirements. This week is a little too busy.

moomoocow526
12-12-2011, 09:08 PM
I can't figure out how to post a thread but i have a question. I want a method that i can apply to any object to run some code without me having to manually go through the entire thing and make it relevant to a new object i want to make it so i can copy it make it a method of an other object also without them running each other thank you.

jediaction
12-12-2011, 09:58 PM
You can duplicate the obejct with the method on it and it will carry over objects, except you have to manually do the methods for each object, or create variables in "lists" that would check for every object or something. I don't know exactly what you want to do with the code, but basically, you have to do every object manually. Also, to post a thread, you have to go to the main forum page and on the top left, there is a button that says "new thread."

Here is the link to the "share worlds" page.

http://www.alice.org/community/forumdisplay.php?s=&daysprune=&f=6

AliceMaster00
12-13-2011, 06:33 PM
Ought to work on your animations. Nothing is more important than what the user themselves see. 'Fer example, when shooting the slide will pull back on its own and a casing will fly out in some random direction. That would be good. Due to the way the gun is angled, sometimes this casing might not be seen.
One thing I notice is the way the character holds the gun. I don't think anyone holds a gun like that. When they teach you basic weapons training, the idea is to hold the grip with both hands, not the grip with one and the slide/hammer with the other, unless it were a revolver and you were trying to spew out as many bullets as you could in a short amount of time.
It is not entirely necessary for you to have a bullet literally fly out, however it may do you some good if every so often a yellow beam of light came out of the barrel called a tracer bullet. Flash anims would be nice, too.
In the case of your reload anims, it's just odd in general. The gun is angled funny and the slide is pulled back from a direction where many people would find it silly and inefficient to pull it from.
Perhaps this weekend I will begin a series of tutorials on FPS animations and basic method requirements. This week is a little too busy.Do you mind helping me with that, i'm trying to add new things to the game so it wont lag and stuff, I added a new weapon, and, yes, I will fix the shooting and reloading method. And, I never added a bullet.:o Does any one have M4 bullets by the way? I'm adding a M4. The reason I didn't fix thee reloading was that there was 15 - 16 if/else statements to make sure if your on a specific bullet, it goes back to 15, but I literally just realized I didn't have to do that.:eek: Fail. Anything else I should fix? Thanks.:D

GameKid
12-14-2011, 10:51 PM
You should fix the fact that you can go through the wall if you're facing the window, and, the houses are open on one wall if you're on the outside.
You should also add something to shoot at.

Mr Kidnapper
12-15-2011, 12:48 AM
When I made my first object, it was a 7.62x56mm NATO round (http://alice.org/community/showthread.php?t=5986&postid=31205). In other words, compatible with the M4.

AliceMaster00
12-15-2011, 09:26 AM
Aliright thanks.