View Full Version : My game Counter at Kiet

12-20-2011, 07:28 AM
http://dl.dropbox.com/u/52144883/Counter%20At%20Kiet%20v2.0.a2w(More modified)

Final touch to graphics left
otherwise game is complete

Here are the screen shots

12-20-2011, 07:41 AM
put sounds if anyone can

12-20-2011, 11:58 AM
I haven't downloaded it yet but from the pics. WOW. How long did this take?

12-20-2011, 01:32 PM
well after working like 2months on alice i made this game in 3days :) but still have some issues in it :(

12-20-2011, 01:37 PM
well after working like 2months on alice i made this game in 3days :) but still have some issues in it :(

3 days? How many hours did it take, cause when I'm on alice for an hour a day, it takes me at least a week to make anything worthwhile.

12-20-2011, 08:57 PM
hmmm.. i give like 6-8 hrs per day to it:p

12-21-2011, 07:10 AM
If you have any comments or suggestions feel free to post them.:D

12-21-2011, 07:01 PM


Nice Menu and Image Display
Impressive Ammo System
Well Developed Scenery


Bad Animations
Very Glitchy


50/100 by Chrome Games

It's nice to have another rail shooter instead of mine. The first problem was that I couldn't hit the 2 guys in the beginning unless I clicked on them in the chest. The music did fit the game, and I like the ammo system. The camera went crazy after shooting the 2 guys in the hall. When I restarted, the camera didn't align right either so I couldn't hit the enemy behind a wall. This game was to glitchy to beat. I like all the effort put into the scene, but the game is broken.

12-21-2011, 09:50 PM
U was must shooting them on their guns bcz check my event code whr ever u click on their body they will die by the decrement of 5 per hit in the health of 20 of their's 2nd dont i moved the cam by means of a variable so dont hit anyone else accept the terrorist in front of camera otherwise it's will get increment and all settings will go out of order;)
one more thing to complete this game u have to go into healthbar.shrink code and reduce the radius of enemies to 25-20meter else u cant finish the game :)

I made a Pena flex of this game too

12-21-2011, 10:35 PM
Ok, cool, but a player shouldn't have to change the code for the game to be playable.

12-21-2011, 10:59 PM
Yesterday was my project exhibition and my ending of game wasnt too much awsome as compared to my starting so i set the code in that manner that noone can be able to finish it without changing the code :o

12-22-2011, 11:11 AM
...Well, that messed up the review, but Ok.

12-24-2011, 01:30 PM
can anyone put crooshair in game plz:o

Mr Kidnapper
12-24-2011, 04:18 PM
The trick to HUD is making the items so small and close to the camera that you need to move it by .0001 meters each time and it would still be too much. That way, if the user happened to look very closely into the ground or at a wall, the HUD won't disappear.

12-25-2011, 12:22 AM
sry but i dont understand what are u talking abt :(