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Mr Kidnapper
01-16-2012, 01:14 AM
After I made a post about Touhou, I got to thinking about cloning (Because trying to do this without cloning during play is damn near impossible.)
We can already clone thanks to some of arty's handy-dandy scripting, but as you might know it runs into problems.
Namely that if you press play multiple times, it clones 1 + number of times play has been pressed, where the number of times starts at 0 upon the first click. Another important one is that you can't really delete the cloned objects.

These two problems aren't really a big deal. The idea extends here:
Make a method tile, same as the Do In Order or the Do Together, but as example psuedocode, something like this

Loop [5] times{
//Assume the cloned object has the exact same position and orientation
Clone of [Object] do In Order{
//This tile creates the clone.
insert [Clone of Object] at end of CollisionList
[Object] move forward .5 meters abruptly
delete [Clone of Object] [withoutspin]
}
}
Yeah. An option to include spin or not. Outrageous right?
Of course we could just make the clones not show up and remove them from all lists and arrays.. But that would cause memory leaks, and Alice already takes up a lot of memory as it is.

Another extension to this tile would be to give it special properties, such as when dragging [Clone of Object] from the tile, there will be a dropdown list of every subobject in the object's hierarchy, plus "The Whole [Object]" just as if you were dropping a regular object. Essentially what I'm saying is to extend the cloned object's capabilities to be the exact same as the original object without use of scripting or "Object's variable named key" or any such roundabout method like that.

GameKid
01-17-2012, 11:15 PM
(Because trying to do this without cloning during play is d*mn near impossible.)

!

fourbros
01-19-2012, 09:24 PM
!

!!!!!!!!!!!!!!!!!!!!

Mr Kidnapper
01-20-2012, 12:34 AM
!!!!!!!!!!!!!!!!!!!!
กกกกกกกกกกกกกกกกกกกกกกกกกกกกกก

arty-fishL
01-20-2012, 08:21 AM
!You would consider "damn" a curse word worth censoring?
Its just like "OMG", or "Hell no!", when used in a non-Christian context - as it is above - I would say there is nothing wrong with it, I would use it as a casual word to avoid swearing.

fourbros
01-22-2012, 03:01 PM
กกกกกกกกกกกกกกกกกกกกกกกกกกกกกก

fine you win:o:o:o HAHA

fourbros
01-23-2012, 04:21 PM
You would consider "damn" a curse word worth censoring?
Its just like "OMG", or "Hell no!", when used in a non-Christian context - as it is above - I would say there is nothing wrong with it, I would use it as a casual word to avoid swearing.

I totally,100 %, Absolutely, no doubt about it, disagree.

arty-fishL
01-24-2012, 10:24 AM
I totally disagree.Matter of opinion, and I respect yours, so I wont use the word (not that I would anyway).

fourbros
01-24-2012, 08:07 PM
Matter of opinion, and I respect yours, so I wont use the word (not that I would anyway).

Okay :o

GameKid
01-28-2012, 09:51 PM
You would consider "****" a curse word worth censoring?
Its just like "OMG", or "Hell no!", when used in a non-Christian context - as it is above - I would say there is nothing wrong with it, I would use it as a casual word to avoid swearing.

:l
I don't think that. Just because it's used not as frequently as the others, doesn't mean it isn't a swear.

arty-fishL
01-29-2012, 08:32 AM
:l
I don't think that. Just because it's used not as frequently as the others, doesn't mean it isn't a swear.Many words that once meant something, no longer mean the same thing, due to not being used, or being misused.

Anyway, stop bringing up resolved discussions.

GameKid
02-07-2012, 11:53 PM
Anyway, stop bringing up resolved discussions.

Resolved? What do you mean by resolved? I'm not fourbros.

arty-fishL
02-08-2012, 03:25 AM
Resolved? What do you mean by resolved? I'm not fourbros.I meant, you weren't involved, it ended and we came to this conclusion:
Matter of opinion, and I respect yours, so I wont use the word (not that I would anyway).Upon which there was no counter-argument from fourbros, because none was needed.

I would say that was resolved.

GameKid
02-13-2012, 01:18 PM
I meant, you weren't involved, it ended and we came to this conclusion:
Upon which there was no counter-argument from fourbros, because none was needed.

I would say that was resolved.

Oh. Sorry, I was seperating two conversations from each other when not needed.