View Full Version : 3 Hedge mazes in 1!!!
islandfever
08-21-2007, 04:29 PM
This is a hedge maze game of the 3 hedgemazes combined.
Just use the arrow keys to move
and
Press the spacebar to toggle on and off the difficult fog setting.
If there's anything you think I should change or remove to make this game better, please tell me. :D
:D
lanceA
08-21-2007, 05:37 PM
Nice!
You may wish to get in the habit of putting COMMENTS in your code. It helps when you have to go back and make changes, etc.
I especially liked the ability to introduce the fog at any time.
islandfever
08-21-2007, 09:11 PM
Nice!
You may wish to get in the habit of putting COMMENTS in your code. It helps when you have to go back and make changes, etc.
I especially liked the ability to introduce the fog at any time.
Thanks for the help! :D
ottosparks
08-27-2007, 04:17 PM
ROFL,L,L,L,L,L,AL! A made a 3maze game without even seenig this i made it freaekshowiey though...:confused: :confused: :confused: :eek:
islandfever
08-27-2007, 09:00 PM
oOoOoOh.... Mysterious... :eek:
This is a hedge maze game of the 3 hedgemazes combined.
Just use the arrow keys to move
and
Press the spacebar to toggle on and off the difficult fog setting.
If there's anything you think I should change or remove to make this game better, please tell me. :D
:D
I looked at all of the objects and the world and I can't determine where you detect a collision from the maze wall. How do you do it. I am very curious for my cs class.
Thanks,
Mr. P
xChasex
06-07-2009, 01:36 PM
Hey there, this is very important to me because i was thinking about doing something very similar for a project I'm trying to do in school. But i tried opening it about 30 times, and every time it says something about me trying to open a zip file and IT WILL NOT WORK. =[
My project is due in a few days so hopefully you read this...if anyone has any ideas PLEASE private message me or email me.
b2emerick@twcny.rr.com
I'm trying to figure out how to get it so that if my character runs into a wall it will move back or something so that the camera doesn't go all freaky...