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drellem
06-15-2012, 04:57 PM
I was developing a game the other day, and had the sudden inspiration to do a game project in Alice. I had just been playing Amnesia: The Dark Descent, and thought "Why not make a horror game?" So, I made a first-person horror game and thought that I should post it on here for other people to enjoy. Its actually kinda fun.

Controls:
-w: forward
-a: left
-s: backwards
-d: right
-f: sprint

Arrow keys: navigate/menu controls
Space Bar: Attack Enemies
Click&Drag Mouse: Turn

Note: To pick up weapons, just walk over them. If you're not sure whether you have one, just hit the space bar.

GhostWorld(Alpha).a2w is attached.

drellem
06-15-2012, 06:01 PM
Tell me what you think

beachbum111111
06-15-2012, 06:15 PM
Very buggy

fourbros
06-15-2012, 10:12 PM
very, very buggy

x2495iiii
06-16-2012, 01:40 AM
I apologize for the double-dose of useless criticism you've received. Here's something you can actually learn from.

Firstly, it seems like you don't know how to use 0 second durations. Use 0 seconds for durations of actions that should be instantaneous, such as menu changes. Another, considerably more useful application of zero second durations: continuous, gradual movement. As it stands, you must repeatedly tap the movement keys to walk. I changed your world so that holding down the move and sprint keys will give you continuous motion as a demonstration. I recommend making the enemies use continuous motion as well.

Second, making the weapons move at the same time the camera does is easier if you vehicle the weapons to the camera. Simply change the weapon's vehicle property (there's a properties tab on the center-left side of the screen) from "World" to "Camera" when the player walks over the weapon, and the weapon will be effectively glued to the camera, but still able to move independently of it if need be.

Finally, I'm not sure how health and collision are handled in your game, but they don't seem to work. If you need help with it, let us know and we can offer a few pointers.

I hope this helps you more than "derp derp, it's buggy, hurrrrrrrr."

drellem
06-16-2012, 01:51 AM
Thanks, that was very helpful.:D

drellem
06-16-2012, 02:26 AM
I did some work on it, and I set the weapons' vehicle to the camera like you suggested. The game plays a lot smoother now.

EDIT: I did away with sprinting.