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View Full Version : Collision Detection


EdLaFave
11-05-2005, 03:07 PM
I'm creating a world where my character throws volleyballs and I need to check to see if these volleyballs collide with the target.

I've done two things to accomplish this. When the volleyball is thrown a VERY long invisible arrow is thrown with the volley ball. Then I have an infinite loop that checks to see if either the arrow or the volleyball is within 2 meters of the various targets.

This works to an extent....however there are countless times where alice just doesn't detect the collision. Any suggestions?