EdLaFave
11-05-2005, 03:07 PM
I'm creating a world where my character throws volleyballs and I need to check to see if these volleyballs collide with the target.
I've done two things to accomplish this. When the volleyball is thrown a VERY long invisible arrow is thrown with the volley ball. Then I have an infinite loop that checks to see if either the arrow or the volleyball is within 2 meters of the various targets.
This works to an extent....however there are countless times where alice just doesn't detect the collision. Any suggestions?
I've done two things to accomplish this. When the volleyball is thrown a VERY long invisible arrow is thrown with the volley ball. Then I have an infinite loop that checks to see if either the arrow or the volleyball is within 2 meters of the various targets.
This works to an extent....however there are countless times where alice just doesn't detect the collision. Any suggestions?