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-   -   Paper Mario RPG Demo Release (http://www.alice.org/community/showthread.php?t=7499)

sfunk 11-04-2011 05:29 AM

Paper Mario RPG Demo Release
 
2 Attachment(s)
After putting a few hours into this I was able to create a fun little demo for you guys to try out. There are two versions, one with sound and one without.

[SIZE="7"][COLOR="DeepSkyBlue"]WARNING[/COLOR][/SIZE]

[COLOR="Black"][SIZE="3"]Once you fill out the prompt at the beginning, click back on the window/world to keep playing(oddly when you fill out a prompt it clicks off the world) [/SIZE][/COLOR]

sfunk 11-07-2011 09:32 AM

Bumpidy bump

Powerhouse64 11-07-2011 09:58 AM

World wouldn't load :eek:

Downloaded into the folder that works for other downloaded programs, then tried to open it though Alice and I got this error!


Throwable that caused the error:

edu.cmu.cs.stage3.alice.core.ExceptionWrapper: ClassNotFoundException: edu.cmu.cs.stage3.alice.core.question.math.Int

at edu.cmu.cs.stage3.alice.core.Element.load(Element.java:1498)

at edu.cmu.cs.stage3.alice.core.Element.load(Element.java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element.java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element.java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element.java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element.java:1531)

at edu.cmu.cs.stage3.alice.authoringtool.dialog.LoadElementProgressPane.construct(LoadElementProgressPane.java:36)

at edu.cmu.cs.stage3.progress.ProgressPane$2.run(ProgressPane.java:82)

at java.lang.Thread.run(Unknown Source)

Wrapped exception:

java.lang.ClassNotFoundException: edu.cmu.cs.stage3.alice.core.question.math.Int

at java.net.URLClassLoader$1.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.net.URLClassLoader.findClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClassInternal(Unknown Source)

at java.lang.Class.forName0(Native Method)

at java.lang.Class.forName(Unknown Source)

at edu.cmu.cs.stage3.alice.core.Element.load(Element.java:1448)

at edu.cmu.cs.stage3.alice.core.Element.load(Element.java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element.java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element.java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element.java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element.java:1531)

at edu.cmu.cs.stage3.alice.authoringtool.dialog.LoadElementProgressPane.construct(LoadElementProgressPane.java:36)

at edu.cmu.cs.stage3.progress.ProgressPane$2.run(ProgressPane.java:82)

at java.lang.Thread.run(Unknown Source)

sfunk 11-07-2011 10:22 AM

ohhh, you have an older version of alice, are you using alice 2.2? or 2.0? and if anything try re-downloading alice because you are missing out on one super helpful function which gets rid of all the decimal points on numbers used in alice

Nighthawk0973 11-10-2011 04:29 PM

Nice. With a little extra work I think this could be pretty good. But instead of using a white background, use a program like Paint.NET that has an eraser tool that doesn't just use white to erase things. Alice takes that more advanced type of erasing and turns it into transparency. Also work on anti-aliasing and that bug where you can press up 5 times really really fast, and the guy will jump five times even though he really shouldn't for your game.

But the RPG stuff is pretty cool, I'd definitely like to not only see more abilities, but having to time your button presses on attacks like the ones of GBA/DS

DensetsuNoKaboom 11-11-2011 06:09 AM

[QUOTE=Nighthawk0973;43313]

But the RPG stuff is pretty cool, I'd definitely like to not only see more abilities, but having to time your button presses on attacks like the ones of all the Mario RPG games[/QUOTE]

Fixed.

sfunk 11-11-2011 09:30 AM

[QUOTE=DensetsuNoKaboom;43337]Fixed.[/QUOTE]

False, Super Paper mario is considered an rpg but there are no timed button sequences


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