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sfunk 05-26-2011 11:35 AM

well the only reason I didn't make it a two part model originaly is because I figured someone would complain about an off axis since sketchup only allows subparts revolve around a certain pivot point which is that of the world origin of the axis, causing dificult axis to use lol

Mr Kidnapper 05-27-2011 12:36 AM

If you link all subobjects to a single object, that object will become the core "Shell" and use that object's pivot point. If you don't, and there are multiple subobjects in the first level, then there is no "Shell" and the pivot point that Alice will use is the center of the world or Scene. So make sure your object is properly aligned to the center. At least, that's how it has been for me and 3ds Max. What I never understood however, was how if I properly made the object face the Front in 3ds max, it always seemed to make the object go in the opposite direction on the XY axis. So I always make the object face the back now...
In other words, as long as you don't assign the subobjects a parent it should be fine.

sfunk 05-29-2011 11:21 AM

[QUOTE=Mr Kidnapper;36519]If you link all subobjects to a single object, that object will become the core "Shell" and use that object's pivot point. If you don't, and there are multiple subobjects in the first level, then there is no "Shell" and the pivot point that Alice will use is the center of the world or Scene. So make sure your object is properly aligned to the center. At least, that's how it has been for me and 3ds Max. What I never understood however, was how if I properly made the object face the Front in 3ds max, it always seemed to make the object go in the opposite direction on the XY axis. So I always make the object face the back now...
In other words, as long as you don't assign the subobjects a parent it should be fine.[/QUOTE]

well in sketchup, the only way to create subparts is to assign a different texture for the object parts, then the axis will revolve around where ever the main axis is in the world of sketchup, but there is a tool to assign new axis(pivot points) but it only effects one certain direction to allow this. and the same problem with having to change the direction of making an object to make it appear in the world is the same with sketchup.


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