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Forum: How do I...? 09-09-2008, 03:11 PM
Replies: 2
Views: 2,003
Posted By jedavis
Constructing a tutorial

Does anyone know how to access a tutorial creation mode?

I'm certain it exists, however, I have not found it (blatantly) in the code.
________
Toyota raum...
Forum: Questions and Comments 07-17-2008, 04:49 PM
Replies: 0
Views: 2,635
Posted By jedavis
Source code documentation

Is there any documentation for the Alice source code?

The Java is well-written (I can easily understand it line by line) but the classes have no general explanation as to their purpose, how they...
Forum: Share Objects 06-23-2008, 06:24 PM
Replies: 8
Views: 10,115
Posted By jedavis
I've never used Biturn, but conversion is...

I've never used Biturn, but conversion is generally a less safe process for preserving data than exporting directly. (in my unscientific opinion)

Almost any 3D package is going to have a steep...
Forum: Share Objects 06-23-2008, 12:12 PM
Replies: 8
Views: 10,115
Posted By jedavis
Blender

Another free option would be Blender (http://www.blender.org/). It's capable of exporting .ase models with a plugin (http://www.katsbits.com/htm/tools_utilities.htm#ase) and is almost as...
Forum: Share Objects 06-20-2008, 03:50 PM
Replies: 2
Views: 3,769
Posted By jedavis
Here is the code that does it... for those who...

Here is the code that does it... for those who are interested:


edu.cmu.cs.stage3.alice.core.Element[] heads = model.search( namedHeadCriterion );
if( (heads != null) && (heads.length > 0) ) {...
Forum: Share Objects 06-19-2008, 02:42 PM
Replies: 2
Views: 3,769
Posted By jedavis
Objects named 'head' turn to face camera before deleted

I spent a little while trying to figure out this little anomoly: characters turning to face the camera when deleted.

It turns out any object or sub-object named "head" will turn to face the camera...
Forum: How do I...? 06-19-2008, 12:03 PM
Replies: 5
Views: 3,074
Posted By jedavis
I noticed something interesting in the code...

I noticed something interesting in the code today:

I'm not sure if this is a joke, Easter egg or something that was actually used, but elements in Alice can be named the same thing, only if...
Forum: How do I...? 06-17-2008, 05:16 PM
Replies: 5
Views: 3,074
Posted By jedavis
Success!

After many hours looking up various libraries I discovered an easy solution. If you look in the Alice program's Required folder all the .jars you need are there.

What you need:...
Forum: How do I...? 06-16-2008, 04:36 PM
Replies: 5
Views: 3,074
Posted By jedavis
What packages have you found are required to...

What packages have you found are required to compile the Alice code?

So far I've got:
Java3D
JMF
Jython
JAXP
Xerces
GNU Classpath
________
Forum: How do I...? 06-16-2008, 11:36 AM
Replies: 5
Views: 3,074
Posted By jedavis
I am trying to compile Alice for Windows and have...

I am trying to compile Alice for Windows and have gotten past the native JNI stuff. Now I am working on compiling the Java code, but I'm having the same problems as you (hgs).
If I'm successful I'll...
Forum: How do I...? 06-16-2008, 11:29 AM
Replies: 5
Views: 7,779
Posted By jedavis
Importing from Maya

Brief steps for getting your Maya models into Alice:

Download the ActorX plugin from here (http://udn.epicgames.com/Two/ActorX.html)and set it up with Maya, select the objects to save as an ASE...
Forum: How do I...? 06-16-2008, 11:20 AM
Replies: 7
Views: 3,603
Posted By jedavis
Articulated models

Alice has no "bones" with inverse kinematics so if that is what 3ddrew meant by "articulated models" then no, it cannot be done.

However, if the pivot points are placed in the correct spots of the...
Forum: How do I...? 06-12-2008, 02:56 PM
Replies: 5
Views: 3,074
Posted By jedavis
Compile the Alice source

I have to make an alteration to Alice to complete a project I'm working on.
How do I go about compiling the Alice source code?

I looked at the files given on the Alice site, but it wasn't...
Forum: How do I...? 06-12-2008, 02:45 PM
Replies: 7
Views: 3,603
Posted By jedavis
It can be done

Actually it can be done.

Download the ActorX plugin from here (http://udn.epicgames.com/Two/ActorX.html) and set it up with Maya, select the objects to save as an ASE file (only meshes are...
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