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Forum: Works-In-Progress 10-08-2010, 12:28 AM
Replies: 124
Views: 29,820
Posted By debussybunny563
Smile Ah, so you can press "Enter" too. I see. Let's...

Ah, so you can press "Enter" too. I see. Let's have another try at it!

EDIT: 100th reply. Yay. This is overrated (the 100th reply thing, DEFINITELY not referring to your FPS).
Forum: Works-In-Progress 10-08-2010, 12:23 AM
Replies: 124
Views: 29,820
Posted By debussybunny563
Thumbs up Nice. Like the zombie's chop, and also the...

Nice. Like the zombie's chop, and also the headshot.
:D:):D

The only thing I can complain about right now is the weird control, with the mouse being separate of the keyboard and having to reach...
Forum: Works-In-Progress 09-26-2010, 08:40 AM
Replies: 124
Views: 29,820
Posted By debussybunny563
Arrow Actually, if you put it that way, it's 4 shots...

Actually, if you put it that way, it's 4 shots normal, and 8 shots extended mags.
There's no way to fit 12 shells in the M1014 to be fired.

The sense of this is that the civilian version is...
Forum: Works-In-Progress 09-25-2010, 07:21 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Question Yeah, but how does that relate to the topic?

Yeah, but how does that relate to the topic?
Forum: Works-In-Progress 09-23-2010, 10:06 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Arrow Oh no it doesn't. What do you mean by code,...

Oh no it doesn't. What do you mean by code, though? I just edit them in the object editor, unless by code you also mean moving objects in the object editor as well. I've gotten the AUG, the P228, the...
Forum: Works-In-Progress 09-23-2010, 08:40 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Arrow Oh no, that's not what I mean. You can change the...

Oh no, that's not what I mean. You can change the orientation of an object (as long as it's made up of subparts) within Alice to suit your needs; no dummies are needed.
Forum: Works-In-Progress 09-23-2010, 04:18 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Cool Actually, you can make the arms separate models...

Actually, you can make the arms separate models with pivot points wherever you want to put them.



X Y coordinates? What about Z? And, you can't do it that way in 3-D space, since those...
Forum: Works-In-Progress 09-23-2010, 04:04 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Thumbs down Oh yeah? Got a better way? :p And it's not a...

Oh yeah? Got a better way? :p
And it's not a way around collisions, it is the collision. :p :p
Forum: Works-In-Progress 09-23-2010, 03:16 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Arrow Good ol' Zenteo.

Ah, Zenteo already made something like that. In his world, the mouse stayed in the center of the screen, and you could go up to objects and "aim" at them to color them red. Only thing was that the...
Forum: Works-In-Progress 09-22-2010, 10:51 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Arrow Some tips

OK then.

For mouse-moving, look under world functions, and you'll find "mouse distance from left edge" and "mouse distance from top edge."
Make good use of those.

For bullet collision, make a...
Forum: Works-In-Progress 09-22-2010, 10:39 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Unhappy Ooh. Tough.

I would direct you to some threads on doing both effectively (the target system I designed myself- :) ), but if you can't look at other worlds and use some of their coding, even your own extreme...
Forum: Works-In-Progress 09-22-2010, 10:23 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Unhappy Ah, yes. Must have not been attentive... :( ...

Ah, yes. Must have not been attentive... :(

Good work! :)
Forum: Works-In-Progress 09-22-2010, 10:21 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Thumbs up Cool. Can you reload midway (have over 0 ammo but...

Cool. Can you reload midway (have over 0 ammo but still reload)?
Forum: Works-In-Progress 09-21-2010, 11:16 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Arrow Made my own as well. Not very well textured...

Made my own as well. Not very well textured though...
Forum: Works-In-Progress 09-21-2010, 11:05 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Thumbs up Sweet.

Saw it.

I hope you go forward with it, even if you don't finish it for school. Looks like a great game.
BTW, where did you get the crosshair? I've searched everywhere for a basic fps reticle, but...
Forum: Works-In-Progress 09-21-2010, 11:02 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Thumbs up Ca

You play Combat Arms? Nice.
Forum: Works-In-Progress 09-21-2010, 10:54 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Thumbs up Looks good so far. It's the M1014...

Looks good so far.



It's the M1014 semi-automatic shotgun made by Benelli (the gun is also called the Benelli M4).
Leave it to the Italians to make a pwning shotgun.
Forum: Works-In-Progress 09-21-2010, 08:45 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Thumbs up You've seen that too?! High five! :D ...

You've seen that too?!

High five! :D


The show does tend to exaggerate, though. :(

I'll give examples in an edit (unless you don't want this slightly off-topic post in your thread).
...
Forum: Works-In-Progress 09-21-2010, 08:43 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Thumbs up Haha, you mean jediaction's left arm. ...

Haha, you mean jediaction's left arm.



Practically quoting me there. ;)



Okay, then. Time for more pickiness! :D
Forum: Works-In-Progress 09-21-2010, 08:28 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Cool To that I agree. :) How so?

To that I agree. :)



How so?
Forum: Works-In-Progress 09-21-2010, 08:19 PM
Replies: 124
Views: 29,820
Posted By debussybunny563
Thumbs up How so? And, by the way, the M1014 is...

How so? And, by the way, the M1014 is semi-automatic, not pump action. :p

Nonetheless, very good start.
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