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Default 06-13-2008, 02:16 PM

What happens to the bones and their connections to the surfaces - assuming you have made a boned structure in Maya? Are any movement limits preserved?

I may be misreading your posting - but it looks like the technique only works for the mesh. Nice to know - that avoids Biturn, which can occasionally cause problems - but the original question was for articulated structers.

Last edited by DrJim; 06-13-2008 at 02:19 PM.
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