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collision testing
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Default collision testing - 07-24-2010, 03:15 PM

Is this a good system for collision detection? Give Comments
bush collision.a2w
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Default 07-24-2010, 03:30 PM

That is the only built in collision detection that Alice has. Yes it is good, but it is not useful in many circumstances because it only comes from that "Let arrow keys move camera" event. If you want anything else to move the camera or another object, for example the WSAD keys, you won't be able to have this collision with it. Plus, that event has the drag on it, where when you let go of the arrow key, it slows down to a stop instead of stopping instantly (I don't like that). Whenever I make movements controlled by keyboard I make them as separate events, I don't use the premade events for movement.

Look at my signature below this post at the "Maze Game" and you can see the collision detection that I came up with.

Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ...................
Alice Paint ...........................
Real-Time Clock ..................
Maze Game .........................
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collision detection, collision methods

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