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Lothp
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Default Double Click - 04-23-2012, 10:00 AM

I am currently working on a program that has zombies walking on the moon that after all are shoot the words the end appear. All of that works fine, but there is one bug that I can't fix. When the user clicks on the zombie he disappears and then makes a grunting noise. After this 1 is subtracted from the total number of zombies and when that number reaches 0 the words The End appears. However, if the user gets trigger happy and shoots the zombie twice, or more, before it disappears it counts it as being shoot twice. Is there a way in Alice to stop the user from double clicking on objects?
   
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fourbros
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Default 04-23-2012, 10:13 AM

are you making the zombies setting to false or their opacity to 0%?


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Lothp
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Default 04-23-2012, 10:19 AM

When the zombie is shoot the opacity is set to 0% for a duration of .25 seconds.
   
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Default 04-23-2012, 11:02 AM

I'd add each zombie to an object list, then when they're clicked, check to see if they're in the list. If they are, remove them, play the death animation, and subtract 1. If not, do nothing.


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fourbros
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Default 04-23-2012, 12:49 PM

make them set to false after the set opacity.
Hope this helps


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print("Hello World")
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TauTrumpsPi
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Default 04-23-2012, 02:55 PM

Quote:
Originally Posted by Lothp View Post
When the zombie is shoot the opacity is set to 0% for a duration of .25 seconds.
The problem is that the user can click on the zombies while they are turning opaque. Some theoretical fixes:

1. Use "set isShowing" to false duration 0 seconds

2. Make a list of zombies, and a corresponding list that is a boolean list that says "IsShot", and set isShot to true when the zombie is shot, and in the method where he is shot, make sure he is not already shot before he gets shot

first one is the easiest, but the second allows you to keep the fadeout.


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Lothp
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Default 04-24-2012, 03:07 PM

Quote:
Originally Posted by TauTrumpsPi View Post
The problem is that the user can click on the zombies while they are turning opaque. Some theoretical fixes:

1. Use "set isShowing" to false duration 0 seconds

2. Make a list of zombies, and a corresponding list that is a boolean list that says "IsShot", and set isShot to true when the zombie is shot, and in the method where he is shot, make sure he is not already shot before he gets shot

first one is the easiest, but the second allows you to keep the fadeout.
Thank you, I used the first idea and it worked. Little bit simple, but my group loved the animation so that's good enough.
   
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