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Simon game pattern question
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bfry
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Default Simon game pattern question - 05-02-2012, 01:18 PM

As my final project, I've been working on recreating a Simon-like game and I can't for the life of me figure out how to program a typical Simon-style pattern. I have no problem with randomization, the user matching each color, or adding to a pattern. I just don't know how to get the previous pattern to play so I can add a new random color to the pattern until the player misses.

I have attached what I have so far. I have about a week to get this done so any help without directly giving me the solution would be greatly appreciated.

Thanks.
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File Type: a2w Game_Project.a2w (439.2 KB, 20 views)
   
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TauTrumpsPi
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Default 05-02-2012, 01:47 PM

Do you know how to use lists? If so, there's your hint - lists will be by far the easiest way to do that.


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bfry
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Default 05-02-2012, 11:09 PM

I was thinking that using a list was going to be the best way too since it can grow and shrink as needed. The problem is that I know how to get the values into a list, but I don't know how to extract the values that I need from it -- such as getting the stored pattern to play in a specific order.

EDIT:
Nevermind, I figured it out.

Last edited by bfry; 05-02-2012 at 11:42 PM. Reason: Resolved issue
   
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15986
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Default Help - 05-22-2012, 07:29 PM

Can you upload your final i am doing the exact same thing for my final and need help :/
   
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David B
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Default 05-22-2012, 08:20 PM

Quote:
Originally Posted by 15986 View Post
Can you upload your final i am doing the exact same thing for my final and need help :/
What I would do is have a random number be selected, and depending upon what is selected, use a series of if/else statements to determine the next color.


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