Alice Community  

Go Back   Alice Community > Alice 2 > How do I...?

Reply
 
Thread Tools Display Modes
Compare Turn Direction
Old
KsMomof2
Junior Member
 
Status: Offline
Posts: 4
Join Date: Feb 2016
Location: Virginia
Unhappy Compare Turn Direction - 02-21-2016, 05:38 PM

Am I missing something?

I can compare numbers, strings, sThings, but not variables of Other Types - such as turn direction?

Last edited by KsMomof2; 05-08-2016 at 03:31 PM.
   
Reply With Quote
Questions
Old
MrMoke
Senior Member
 
MrMoke's Avatar
 
Status: Offline
Posts: 500
Join Date: Sep 2007
Location: Austin, Texas
Default Questions - 02-22-2016, 02:21 PM

1) Version 2 or 3?
2) What are you trying to accomplish?
   
Reply With Quote
Old
RavenOfCode
Senior Member
 
RavenOfCode's Avatar
 
Status: Offline
Posts: 407
Join Date: Oct 2013
Location: Northern Virginia
Default 02-22-2016, 06:50 PM

Turn directions is a bool so you can compare it.


Stuff + Other Stuff + Different Other Stuff = Things :)

My best Alice game:

Clash of the Cubes (an arena fighting game):
http://www.alice.org/community/showthread.php?t=10738&highlight=game
   
Reply With Quote
More Information on turn direction
Old
KsMomof2
Junior Member
 
Status: Offline
Posts: 4
Join Date: Feb 2016
Location: Virginia
Post More Information on turn direction - 02-27-2016, 04:08 PM

Specifically I am trying to create a dance method that imitates "The Twist" in version 3.

The joints have to turn left, then right ... OR ... right then left. I want to make the dance work so that some objects start turning left first, and others turning right ... so, I want to send the turn direction in as a parameter, and then in the method, I want to use the opposite direction - which requires knowing which direction was sent in.

Because I could not figure out how to compare the direction, I solved the problem by just sending in a first direction and a second direction - but, that is ... ugly in my mind. I would still like to learn how to compare the directions.
   
Reply With Quote
Old
RavenOfCode
Senior Member
 
RavenOfCode's Avatar
 
Status: Offline
Posts: 407
Join Date: Oct 2013
Location: Northern Virginia
Default 02-27-2016, 07:32 PM

Quote:
Originally Posted by KsMomof2 View Post
Specifically I am trying to create a dance method that imitates "The Twist" in version 3.

The joints have to turn left, then right ... OR ... right then left. I want to make the dance work so that some objects start turning left first, and others turning right ... so, I want to send the turn direction in as a parameter, and then in the method, I want to use the opposite direction - which requires knowing which direction was sent in.

Because I could not figure out how to compare the direction, I solved the problem by just sending in a first direction and a second direction - but, that is ... ugly in my mind. I would still like to learn how to compare the directions.
Send in a bool and compare that.


Stuff + Other Stuff + Different Other Stuff = Things :)

My best Alice game:

Clash of the Cubes (an arena fighting game):
http://www.alice.org/community/showthread.php?t=10738&highlight=game
   
Reply With Quote
Reply

Tags
compare, direction, if-else, turn, variable

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Copyright ©2017, Carnegie Mellon University
Alice 2.x 1999-2012, Alice 3.x 2008-2012, Carnegie Mellon University. All rights reserved.