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Tank Sample
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Cataphract
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Default Tank Sample - 08-15-2006, 07:27 PM

This was an incomplete version of my old Tank project. I wanted to make a game for the project but i ended up making a sword game due to the lack of time. This would be a good game once it is complete but i ran out of ideas and i have not quite mastered the Random codes and to create an AI controlled opponent.

Anyways, heres what it has:
1. A controllable tank with adjustable barrel and direction.
2. A working and some what simplified speedometer
3. A Overspeed reaction
4. Fires shells
5. Fixed glitch of turning something and ending up unable to turn after a while.
6. Gearing system (5 gears)
7. Fixed the turning glitch that when you pressed too many times, it keeps turning.
8. Friction effect (slowsdown)
Please give suggestions, comments and lessons to how to create a AI for Alice.
Controls :
A: turret left
D: Turret right
W: Turret up
S: turret down
Directional keys: tank's direction
Space is fire.
Ths for reading this
Attached Files
File Type: zip Tank Sample.zip (312.8 KB, 758 views)

Last edited by Cataphract; 08-15-2006 at 07:33 PM.
   
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That's pretty neat!
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Azerilli1
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Thumbs up That's pretty neat! - 08-23-2006, 07:12 AM

Woah! good job on that one! I got going fast, and my tank fell apart! This would make a great simulation.

As for the AI, I don't really know what to do either. I kinda worked on AI in my little tank game of my own. The enemies would follow a predefined course and the turrets would point at you when you were close enough, and fire. I would suggest the same basic thing, but have the tanks follow you when you come within 50 meters, or so.

Anyways, keep up the awesome work!
   
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Cataphract
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Default 08-23-2006, 02:58 PM

Ya i did that with my first project, it kind of makes the opponent too predictable and easy to kill, i was hoping more intelligent AI, you know, like the AI in Battlefield or something?
   
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