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School Project Help Please!
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meezcat
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Question School Project Help Please! - 03-20-2013, 11:53 AM

For my class, I get to design a Alice program of my choice. I am making a western town with a buffalo walking around. I have the buffalo being moved by the "Let the arrow keys move ____" command. I want to make is so the buffalo can't walk inside of buildings, but I have no idea how to. I've tried using commands like "If buffalo is within 2 meters of salloon move buffalo 10 meters backwards" but they don't work. Does any one have any ideas?
   
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johngflynn657
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Default 03-20-2013, 11:57 AM

We will wait for their answers. I wish i could help.









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Default 03-20-2013, 12:35 PM

Quote:
Originally Posted by meezcat View Post
For my class, I get to design a Alice program of my choice. I am making a western town with a buffalo walking around. I have the buffalo being moved by the "Let the arrow keys move ____" command. I want to make is so the buffalo can't walk inside of buildings, but I have no idea how to. I've tried using commands like "If buffalo is within 2 meters of salloon move buffalo 10 meters backwards" but they don't work. Does any one have any ideas?
hmmm... Well try doing what I'm doing for my pokemon game. I would use cubes for collision detection. It would be in a method that would be 'while the world is running'. Here's the pokemon game to show you what I mean. Move with the arrow keys. Tell me if this works. (and if you like the pokemon game, even though it's 99% unfinished)
Attached Files
File Type: a2w Kanto Region Game.a2w (5.05 MB, 22 views)


My avatar is from the anime "Hyouka".......

You've probably never seen it, much less heard of it.....

You should watch it........


print("Hello World")
This is python code.

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meezcat
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Default 03-20-2013, 02:01 PM

Thanks for your response fourbros! Your game is very impressive so far! I tried what you used for the hit detection, but it won't work on mine for some reason. I think I coded it properly, and logically it all makes sense, but for some reason it will not register that the buffalo is comming in contact with the box.
   
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fourbros
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Default 03-20-2013, 04:01 PM

I resized the cubes for my game. You may have to change the 'distance from the cube' to fit your game.


My avatar is from the anime "Hyouka".......

You've probably never seen it, much less heard of it.....

You should watch it........


print("Hello World")
This is python code.

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meezcat
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Default 03-21-2013, 02:22 PM

I got it to work! I was using the distance between the object's centers rather than their depth's. Thank you for your help!
   
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fourbros
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Default 03-21-2013, 02:24 PM

I'm glad my advice semi-worked for once.


My avatar is from the anime "Hyouka".......

You've probably never seen it, much less heard of it.....

You should watch it........


print("Hello World")
This is python code.

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Cardinals > Brewers/Pirates/Cubs/Reds
   
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rihanaeg
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Default 04-29-2013, 02:40 PM

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Originally Posted by fourbros View Post
hmmm... Well try doing what I'm doing for my pokemon game. I would use cubes for collision detection. It would be in a method that would be 'while the world is running'. Here's the pokemon game to show you what I mean. Move with the arrow keys. Tell me if this works. (and if you like the pokemon game, even though it's 99% unfinished)
thanks for help

Last edited by x2495iiii; 04-29-2013 at 06:20 PM.
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