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jediaction
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Default 02-16-2010, 06:19 PM

x2495iiii, you have to understand, i do read them, i just dont get it sometimes even though others do, you have to respect that


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Niteshifter
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Default 02-16-2010, 08:18 PM

If anyone's trying to do this in Jython, then this might help, since I've actually looked at some source code from different programs that do this (to be specific, it was part of the "Portal" source):

Try making the camera render itself on an image such as a billboard.
   
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x2495iiii
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Default 02-16-2010, 08:23 PM

Quote:
Originally Posted by arty-fishL View Post
This could be quite useful for multiplayer games that use the keyboard, so there could be a splitscreen, worlds that would be useful with several views at once, selecting scenes to go to, flat moving pictures etc.

basically this could happen:

- set up a special camera tripod related item.
- make a billboard elsewhere that is linked to that tripod..
- view the live virtual camera view from that tripod on the billboard, even when the actual camera is elsewhere.
- repeat the proccess for more views on one screen.

Note that the billboard pictures move as the items on view from the special camera tripods move.
His suggestion.

Quote:
Originally Posted by Dameria View Post
Yes I have asked for this exact thing in my "Multiple Cameras" post in the suggestion box. It would be very useful to have a billboard that can have a live feed from another camera in the program.
His agreement.

Quote:
Originally Posted by zonedabone View Post
Actually, I'm working on this right now. One alice application would be the main camera, and a second alice application can be opened for other views.
His proposal to make the suggestion happen.


What part's confusing?


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Default 02-16-2010, 08:58 PM

Quote:
Originally Posted by zonedabone View Post
Actually, I'm working on this right now. One alice application would be the main camera, and a second alice application can be opened for other views.
Do you have a special place in the Alice team, or are do you making another version of alice, like MAMA?
   
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zonedabone
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Default 02-16-2010, 09:02 PM

No. There are two alice worlds. You open alice twice, and run each world together. these worlds save the location data in a file. the other program reads this file and moves the target objects to the specified position. Complex in theory, but very simple in practice. Only about 25 lines of jython code.


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Default 02-16-2010, 09:23 PM

When i get the chance on sunday ill do it


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I have made something like it.
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arty-fishL
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Talking I have made something like it. - 02-17-2010, 09:02 AM

I have made something like it.

Its posted here: Multiple windows (if this link breaks, its over on the share worlds section)

Jython!!!!!!


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Last edited by arty-fishL; 02-17-2010 at 09:05 AM.
   
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zonedabone
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Default 02-17-2010, 03:06 PM

Hey. I already did this, except mine has moving objects! Beat that!

http://www.alice.org/community/showt...7049#post17049

I know. It's cool.


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cool
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KaiChang
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Default cool - 02-19-2010, 02:25 PM

that would be cool, for multiplayer games
   
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Multiplayer games
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arty-fishL
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Lightbulb Multiplayer games - 02-19-2010, 03:04 PM

I was wandering how, if a multiplayer game was to be made, both windows would be controlled at the same time. But then I thought. One window, the window that is in front could recieve all keyboard events and, as long as both players use different keys; say player 1 w,a,s,d and player 2 ^,<,>,v, send certain keyboard commands to the other world(s) so they could proccess them. So one world, the master world, recieves all keyboard events and sends the right ones to the other world(s) and keeps the other ones for itself, therefore iliminating the problem of both worlds not being able to recieve keyboard events at once.

Just sharing my thought, use it if you didn't already think of it, I can't think of what to use it for. What multiplayer games could be made?


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